Hi James,
It shouldn't matter if Dark has JAWS, Window Eyes, Hal, or Supernova, that
still works the same, the F6 thing, I mean.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: Wednesday, March 24, 2010 8:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!

Philip I think Dark is using Hal or Supernova which works differently
than JAWS for Windows.

On 3/24/10, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Dark,
>
> I don't quite understand what you mean there. When pressing F6 to pull up
> the document view after selecting the topic you want, you can use your
four
> arrow keys to navigate the content just like you would any other document.
> It will display and function just like a normal web page in that you can
> read it line by line as well as copy and paste etc, and then pressing F6
> again will get you back to the contents list.
>
> I could provide the documentation as separate html files, but one large
file
> would get too difficult to manage as you have a carefully categorized
> reference guide etc.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -----
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, March 24, 2010 2:10 PM
> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
> GameToolkitreleased!
>
>
>> Yep, but that uses the annoying windows help system, which isn't great
for
>>
>> finding stuff in or displaying.
>>
>> As far as personal preference goes, i'd much rather have something as a
>> streight html document, ---- or even a text file, especially if I'm going
>> to need to look at a lot of things very caefully, and possibly cut and
>> paste.
>>
>> Afterall, html help doesn't have an actual moving curser which makes
>> navigating it and performing functions less easy than with normal
document
>>
>> types.
>>
>> Beware the Grue!
>>
>> Dark.
>> ----- Original Message -----
>> From: "Bryan Peterson" <bpeterson2...@cableone.net>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, March 24, 2010 12:59 PM
>> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
>> GameToolkitreleased!
>>
>>
>>> It's in the BGT program group on the start menu. It's Help.
>>> Homer: Hey, uh, could you go across the street and get me a slice of
>>> pizza?
>>> Vender: No pizza. Only Khlav Kalash.
>>> ----- Original Message -----
>>> From: "dark" <d...@xgam.org>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, March 24, 2010 6:54 AM
>>> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
>>> Toolkitreleased!
>>>
>>>
>>>> Hi Philip.
>>>>
>>>> Do you have an html, ---- or at least txt version of the documentation
>>>> kicking around anywhere?
>>>>
>>>> The mp3 tutorial is great, but I'd like to read individual bits and
I've
>>>>
>>>> never particularly been a fan of the bog standard windows help
>>>> system, ----  particularly for quick reference (ie, using find
>>>> functions)paste code or read example code character by character.
>>>>
>>>> just a personal preference of course.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>> ----- Original Message -----
>>>> From: "Philip Bennefall" <phi...@blastbay.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Wednesday, March 24, 2010 9:57 AM
>>>> Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
>>>> released!
>>>>
>>>>
>>>>> Hi all!
>>>>>
>>>>> I am very happy to announce the availability of beta version 0.1 of
the
>>>>>
>>>>> Blastbay Game Toolkit (BGT). This tool allows users with no prior
>>>>> programming experience to dive in and create audio games from the
>>>>> ground up, using an incredibly versatile scripting language that in
>>>>> turn controls the powerful Blastbay game engine that you've already
>>>>> seen in titles such as Q9 and Kringle Crash. The tool ships with
>>>>> extensive documentation as well as an in-depth language tutorial,
which
>>>>>
>>>>> also is available in audio form narrated by a professional voiceover
>>>>> artist.
>>>>>
>>>>> The tool is still in testing and active development, and so I would
>>>>> love to hear your thoughts, suggestions and any other feedback that
>>>>> springs to mind... So head over to www.blastbay.com right now! I will
>>>>> be patrolling the forum there, ready to answer any questions that you
>>>>> may have. So don't hesitate to sign up and ask questions if you get
>>>>> stuck and, above all, have lots of fun making new and exciting games!
>>>>>
>>>>> Kind regards,
>>>>>
>>>>> Philip Bennefall
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