That would be my suggestion.
He who is valiant and pure of spirit may find the holy grail in the castle of aaaaggh. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Lori Duncan" <lori_dunca...@hotmail.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 1:27 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


Hi,
Hmmmm...That could be done easily enough, but I've got a warning
system in the engine that will let you know when a trap is close by.
The only thing is I haven't quite figured out what is the best way to
finish adding it to the engine. I'm thinking an option in the
settings menu to turn it on/off for those who want it and those who
don't.

Smile.

On 5/10/10, Lori Duncan <lori_dunca...@hotmail.com> wrote:
Well I just managed to complete the demo, spikes and all! I wonder though if it'd be possible to put a mettle edge around the spike traps, and maybe
mud round the fires?  I think this has been said before but I thought I'd
double check.

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