Sounds promising indeed, looking forward to it.

On 6/24/10, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hello everyone,
> In light of a few things I said on the Audyssey mailing list over the
> past couple days or so I’ve done a lot of thinking about the future of
> Mysteries of the Ancients. It is no secret I’ve never been fully
> satisfied about it being a side-scroller, and it is also no secret I
> promised the community a side-scroller in place of Montezuma’s
> Revenge. So I thought about the problem, and I have decided upon a
> course of action that I believe not only will satisfy everyone
> involved it might actually increase the number of sales for this title
> too.  So what’s the plan?
> Well, the plan is really quite simple. Beginning with beta 13 or beta
> 14 I’m going to offer two different downloadable versions of Mysteries
> of the Ancients. One in the original side-scroller format all of you
> currently have, and an all new 3d first-person version more like what
> I had originally planned on creating to begin with. This way it is up
> to the customer to decide which version he or she likes and can
> purchase either version from the USA Games store when the game is
> ready for sale.
> One of the reasons I have decided to go ahead and do this is that
> since MOTA beta 12 the Genesis Engine has proven itself to be fairly
> stable for game development now. I’ve fixed a few things here and
> there, updated some things, and beta 13 looks really stable. So taking
> that into account it really wouldn’t be that hard to go ahead and
> create an all new 3d first-person game using the engine as most of the
> functionality is already there. All of the basic functions like
> jumping, running, walking, etc is already in the engine. It is simply
> a matter of mapping the right 2d or 3d functions to the right keys. As
> for the game levels those would have to be redrawn for the fps
> version, of course, but that’s nothing compared to writing an entire
> engine like Genesis from scratch.  I’d say within two weeks, tops, I
> could have a 3d fps version of the same game sitting up there on the
> website along side the side-scroller. So why not go ahead and do it
> right?
> The other reason is that this way will satisfy everyone including me.
> This allows the customer to buy and download exactly the version they
> want. If side-scrollers are your thing go for it. If you are like me
> and want a full 3d fps type format for the game that will be available
> too. If you want both you can buy both. The sky is the limit as they
> say.
> The only other developer I know who has tried this was Edos
> Interactive. Back when they released Tomb Raider Legend they released
> two different versions of the same game. They released a side-scroller
> version for mobile phones, and they also released a complete 3d
> third-person perspective version for the Play Station and PC. I’m sure
> they did it for different reasons, but the idea is that this has been
> done before,  and apparently the marketing ploy worked. People
> purchased both because they could have the full 3d version on their PC
> and then take the mobile version of the game with them on their mobile
> to play on their coffee break. It was a pretty good idea as far as I
> am conserned and so I've decided to follow in their footsteps.
> If you have any questions don't hesitate to ask. I know this is
> surprising even for me. However, I think this is the best of both
> worlds as far as I am concerned. It is one of those cases where you
> can have your cake and eat it too.
>
> Sincerely,
> Thomas Ward
> President of USA Games Interactive
>
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