yeah but at least now he can show us a 3d version On Jun 24, 2010, at 4:48 PM, Bryan Peterson wrote:
> Well since I technically already purchased the side scroller I'd just have to > purchase the 3-D version, which I very well might. The idea is definitely > intriguing. Pity you didn't think of this sooner and that you couldn't have > implemented it then. It might have saved you a lot of headaches. > We are the Knights who say...Ni! > ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Thursday, June 24, 2010 9:42 AM > Subject: [Audyssey] Important MOTA News > > > Hello everyone, > In light of a few things I said on the Audyssey mailing list over the > past couple days or so I’ve done a lot of thinking about the future of > Mysteries of the Ancients. It is no secret I’ve never been fully > satisfied about it being a side-scroller, and it is also no secret I > promised the community a side-scroller in place of Montezuma’s > Revenge. So I thought about the problem, and I have decided upon a > course of action that I believe not only will satisfy everyone > involved it might actually increase the number of sales for this title > too. So what’s the plan? > Well, the plan is really quite simple. Beginning with beta 13 or beta > 14 I’m going to offer two different downloadable versions of Mysteries > of the Ancients. One in the original side-scroller format all of you > currently have, and an all new 3d first-person version more like what > I had originally planned on creating to begin with. This way it is up > to the customer to decide which version he or she likes and can > purchase either version from the USA Games store when the game is > ready for sale. > One of the reasons I have decided to go ahead and do this is that > since MOTA beta 12 the Genesis Engine has proven itself to be fairly > stable for game development now. I’ve fixed a few things here and > there, updated some things, and beta 13 looks really stable. So taking > that into account it really wouldn’t be that hard to go ahead and > create an all new 3d first-person game using the engine as most of the > functionality is already there. All of the basic functions like > jumping, running, walking, etc is already in the engine. It is simply > a matter of mapping the right 2d or 3d functions to the right keys. As > for the game levels those would have to be redrawn for the fps > version, of course, but that’s nothing compared to writing an entire > engine like Genesis from scratch. I’d say within two weeks, tops, I > could have a 3d fps version of the same game sitting up there on the > website along side the side-scroller. So why not go ahead and do it > right? > The other reason is that this way will satisfy everyone including me. > This allows the customer to buy and download exactly the version they > want. If side-scrollers are your thing go for it. If you are like me > and want a full 3d fps type format for the game that will be available > too. If you want both you can buy both. The sky is the limit as they > say. > The only other developer I know who has tried this was Edos > Interactive. Back when they released Tomb Raider Legend they released > two different versions of the same game. They released a side-scroller > version for mobile phones, and they also released a complete 3d > third-person perspective version for the Play Station and PC. I’m sure > they did it for different reasons, but the idea is that this has been > done before, and apparently the marketing ploy worked. People > purchased both because they could have the full 3d version on their PC > and then take the mobile version of the game with them on their mobile > to play on their coffee break. It was a pretty good idea as far as I > am conserned and so I've decided to follow in their footsteps. > If you have any questions don't hesitate to ask. I know this is > surprising even for me. However, I think this is the best of both > worlds as far as I am concerned. It is one of those cases where you > can have your cake and eat it too. > > Sincerely, > Thomas Ward > President of USA Games Interactive > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.