I think this is a great move- speaking from someone who's not a fan of 2d games' perspective, I always love MOTA's design and idea, but have not followed up on it just because it is 2D. Once there's a FPS version, I'll be among the first to get into it.

"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to book your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

and watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out some of my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai

-Do you mud?
If you do, visit us at:
cyberassault.org
PORT: 11111

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 24, 2010 10:46 AM
Subject: Re: [Audyssey] Important MOTA News


Hi Muhammed,
Well, from a geometric point of view there is a considerable
difference between 2d and 3d. The best way to think of this is what's
the difference between a 2d shape like a square and a 3d shape like a
cube?
Well, a square only has four sides. It has a left, right, top, and
bottom side. However, it is completely flat.
A cube on the other hand has a total of six sides. It has a left,
right, front, back, top, and a bottom side. Therefore it is a true 3d
object.
When we talk about 2d verses 3d with a game like MOTA we are talking
about how the level is presented. a 2d room only has two walls, a
floor and a celing, and therefore only has four possible directions of
movement like left, right, up, or down. A 3d room however is a cube
with four walls, a floor, and a celing and offers six major directions
of movement like left, right, forward, backward, up, or down plus
everything in between. Since the real world happens to be in 3d a game
that uses 3d levels would obviously be more natural for a gamer and be
much more realistic. It allows for a lot more possibilities not only
in movement but in drawing the levels more like they would be in real
life. Does that make sense?

Cheers!

On 6/24/10, Muhammed Deniz <muhamme...@googlemail.com> wrote:
What's the difference between 2d and 3d?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to