Hi Muhammed, Well, from a geometric point of view there is a considerable difference between 2d and 3d. The best way to think of this is what's the difference between a 2d shape like a square and a 3d shape like a cube? Well, a square only has four sides. It has a left, right, top, and bottom side. However, it is completely flat. A cube on the other hand has a total of six sides. It has a left, right, front, back, top, and a bottom side. Therefore it is a true 3d object. When we talk about 2d verses 3d with a game like MOTA we are talking about how the level is presented. a 2d room only has two walls, a floor and a celing, and therefore only has four possible directions of movement like left, right, up, or down. A 3d room however is a cube with four walls, a floor, and a celing and offers six major directions of movement like left, right, forward, backward, up, or down plus everything in between. Since the real world happens to be in 3d a game that uses 3d levels would obviously be more natural for a gamer and be much more realistic. It allows for a lot more possibilities not only in movement but in drawing the levels more like they would be in real life. Does that make sense?
Cheers! On 6/24/10, Muhammed Deniz <muhamme...@googlemail.com> wrote: > What's the difference between 2d and 3d? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.