Hello,

Does this mean the panning will be as jumpy for the whole game now, like 
from the right imediately to the center, until version 1.0 comes around? 
I don#t know what you think, but it is just weird. I never seen anything 
like this. I am afraid of it actually. I wouldn't mind the panning being 
like in any other versions. Is that possible?

Kevin

----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Date: Sat, 9 Oct 2010 13:52:37 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indecator you can turn on/off if
> you need it to know when you are in weapons range of an enemy. As I've
> gotten many complaints about people not knowing if they are close
> enough to shoot, punch, etc I've already added a feature you can use
> to get that feedback without necessarily hearing it being panned.  I'm
> willing to do whatever it takes to make this game as enjoyable game as
> possible for everyone I can with in reasonable means. So I have been
> working on various suggestions and have been trying them out in beta
> 15 to make it a better beta as well as a more enjoyable game.
> 
> Smile.
> 
> On 10/9/10, clement chou <chou.clem...@gmail.com> wrote:
> > There's a bit of pickiness. Games are suposed to be chalenging... not so
> > easy you can finish it in the space of 20 minutes. The panning is 
something
> > you need to get used to, you don't have it in mainstream games... why
> > complain?
> >
> >
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