Hi,
I suggest have it as a random factor, wich emphasis on them jumping over it.
But I must agree, it's not realistic how every time they make it across.

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Saturday, October 16, 2010 5:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

I very much agree myself.
----- Original Message ----- 
From: "Ryan Conroy" <staindadd...@juno.com>
To: <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 11:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


>I completely agree about monsters being able to fall into pits. It's not 
>realistic how they can just get over them all the time.
>
>
>
> ---------- Original Message ----------
> From: "Michael Feir" <michael.f...@gmail.com>
> To: "Philip Bennefall" <phi...@blastbay.com>, "Gamers Discussion list" 
> <gamers@audyssey.org>
> Subject: Re: [Audyssey] Q9 upcoming patch
> Date: Sat, 16 Oct 2010 17:25:06 -0400
>
> I can think of a few possible additions. The most basic might be having 
> some
> diamonds floating in the air to jump and grab for extra points. That might
> also work for things like food which could be eaten for strength. Perhaps
> monsters could destroy the food if they walk over it before the player 
> grabs
> it. Also, there should be a way of getting a monster to fall into pits. 
> For
> example, if you could hit a monster while standing on the second muddy 
> step
> or right at the very edge of the pit before leaping across to safety. The
> monster, being enraged by the hit, would misjudge his leap over the pit 
> and
> fall in. It should be a risky thing to try and do.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>
>
> ----- Original Message ----- 
> From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, October 16, 2010 5:06 PM
> Subject: [Audyssey] Q9 upcoming patch
>
>
>> Hi all,
>>
>> I am making a little Q9 patch, version 1.2. I was wondering if there are
>> any small changes that you would like to see? The change log currently
>> looks like this:
>>
>> Version 1.2:
>> Added: It is now possible to get the secret weapon from within the actual
>> game, rather than as a cheat code only.
>> Changed: Fortune fields now have a higher chance of giving rather than
>> taking away strength.
>> Changed: In the regular playing mode, extra strength as well as extra
>> rocks and shields are now more common bonus items.
>> Fixed: Fortune fields will no longer appear in the middle of pits.
>> Fixed: The bonus level will no longer be triggered when starting a new
>> game, if the previous game had been canceled during a bonus level.
>> Fixed: Fortune fields can no longer make bats mysteriously vanish, they
>> now fail to affect the bats at all as they can fly above them.
>>
>> Not very impressive as you can see, which is why I'm putting out the
>> question. Thoughts, anyone?
>>
>> Kind regards,
>>
>> Philip Bennefall
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