NOt always. I've seen instances where there was a gem and then another item some distance from it in the same room.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Kevin Weispfennig" <weis...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 18, 2010 12:41 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi,

They do. They are not always at the same position, but if there are two
items, they are at the same position.
Take room 2 and 3 for example. The coordinates where they appear are the
same. There could be a potion and a scroll, but both would be at the same
position.

Kevin

----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming patch

Actually they don't.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Karl Belanger" <karl.belan...@comcast.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 9:10 PM
Subject: Re: [Audyssey] Q9 upcoming patch


> Speaking of vanishing platforms, they are one thing I have always > wished
> there was a way to add into MOTA. For realism, maybe you could have
them
> be
> rock slabs that slide back into the wall at certain times. Also, the
items
> always spawn at the same spot in a room. In other words, the items may
> appear anywhere in the room, but both of them always appear together.
> Karl
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
> Behalf Of Thomas Ward
> Sent: Saturday, October 16, 2010 9:01 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Q9 upcoming patch
>
> Hi,
> Agreed. One of the things I liked about Montezuma's Revenge before I
> gave up that project do to copyrights is that a lot of items such as
> juels could be in rather difficult places to get at. You might have to
> climb up a rope and swing off to catch it in mid air, or a bunch of
> them might be suspended over an open pit or something. Vanishing
> platforms etc were a nice touch as well. Many of those little touches
> were introduced into several mainstream games that came after
> Montezuma's Revenge.
> So if we have falling items over pits or having to jump up to grab
> something makes it more fun in my book. The more difficult and
> challenging the item is to get the more fun the game is. It gives it
> something extra in replay value.
>
> Smile.
>
>
> On 10/16/10, dark <d...@xgam.org> wrote:
>> I agree ryan items appearing over pits deffinately adds variety and
>> challenge to the game., it's also similar to many mainstream games
where
>> you'd have to grab items over dangerous drops.
>>
>> If any change should be made, i'd suggest the possibilitiy of getting
>> something better from a pit falling item thus giving players more
> insentive
>> to grab them.
>>
>> Beware the grue!
>>
>> Dark.
>
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