Hi,

They do. They are not always at the same position, but if there are two 
items, they are at the same position.
Take room 2 and 3 for example. The coordinates where they appear are the 
same. There could be a potion and a scroll, but both would be at the same 
position. 

Kevin

----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming patch

> Actually they don't.
> We are the Knights who saaaaay...Ni!
> ----- Original Message ----- 
> From: "Karl Belanger" <karl.belan...@comcast.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Saturday, October 16, 2010 9:10 PM
> Subject: Re: [Audyssey] Q9 upcoming patch
> 
> 
> > Speaking of vanishing platforms, they are one thing I have always wished
> > there was a way to add into MOTA. For realism, maybe you could have 
them 
> > be
> > rock slabs that slide back into the wall at certain times. Also, the 
items
> > always spawn at the same spot in a room. In other words, the items may
> > appear anywhere in the room, but both of them always appear together.
> > Karl
> >
> > -----Original Message-----
> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
> > Behalf Of Thomas Ward
> > Sent: Saturday, October 16, 2010 9:01 PM
> > To: Gamers Discussion list
> > Subject: Re: [Audyssey] Q9 upcoming patch
> >
> > Hi,
> > Agreed. One of the things I liked about Montezuma's Revenge before I
> > gave up that project do to copyrights is that a lot of items such as
> > juels could be in rather difficult places to get at. You might have to
> > climb up a rope and swing off to catch it in mid air, or a bunch of
> > them might be suspended over an open pit or something. Vanishing
> > platforms etc were a nice touch as well. Many of those little touches
> > were introduced into several mainstream games that came after
> > Montezuma's Revenge.
> > So if we have falling items over pits or having to jump up to grab
> > something makes it more fun in my book. The more difficult and
> > challenging the item is to get the more fun the game is. It gives it
> > something extra in replay value.
> >
> > Smile.
> >
> >
> > On 10/16/10, dark <d...@xgam.org> wrote:
> >> I agree ryan items appearing over pits deffinately adds variety and
> >> challenge to the game., it's also similar to many mainstream games 
where
> >> you'd have to grab items over dangerous drops.
> >>
> >> If any change should be made, i'd suggest the possibilitiy of getting
> >> something better from a pit falling item thus giving players more
> > insentive
> >> to grab them.
> >>
> >> Beware the grue!
> >>
> >> Dark.
> >
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> 
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