Hi,

But that would look a little odd to me. A powerful, awesome game, in a 
boring Commandline window? With probably status reports floating the 
way... Oh wait, you could turn them off. Never mind. I like the window as 
it is. Nice black background... 

Kevin

----- Original Message -----
From: "clement chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Sun, 17 Oct 2010 00:14:17 -0800
Subject: Re: [Audyssey] MOTA Good News/Bad News

> Actualy, I tend to agree.. I wouldn't have a problem wit that either.
> ----- Original Message ----- 
> From: "shaun everiss" <sm.ever...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, October 16, 2010 11:27 PM
> Subject: Re: [Audyssey] MOTA Good News/Bad News
> 
> 
> > what would happen if you did it that way, we don't need the window 
really 
> > as long as it appears as a task and not something else i have no issue 
> > with it.
> > At 07:33 p.m. 17/10/2010, you wrote:
> >>Hi,
> >>Haha. Not going to happen. Basically, all I use SFML for is to create
> >>an empty window which accepts keyboard, mouse, and joystick input.  If
> >>I didn't need the GUI for the Windows look/feel I'd probably just run
> >>it from a command prompt. Grin.
> >>
> >>
> >>On 10/16/10, Phil Vlasak <p...@pcsgames.net> wrote:
> >> > Hi Thomas,
> >> > Wouldn't be funny if the missing memory was for loading and playing 
> >> > files
> >> > that you removed such as the title file and the cut scene?
> >> > smiles,
> >> > Phil
> >> >
> >> >
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