Hi Neofite. Welcome aboard. I've been following your entrance onto the list with some interest. Interactive fiction has somewhat faded from centre stage over the years since I started Audyssey Magazine. Audio arcade games have given us less cerebral alternatives as graphics did for the sighted. Another problem has been that interactive fiction has become harder to properly access. In the days of Dos, I could use my screen-reader to review text and the current move would automatically be read out loud. Winfrotztts only offers us a partial solution. The current move is read aloud but one cannot review it as you could with a screen-reader. Also, the hints and help menus don't work very well at all since the current option isn't tracked or announced. This makes getting into the games harder for newcommers. We either need an interpreter which lets modern screen-readers work with the same facility that they let us access web pages, or a self-voicing interpreter which esentially lets us review text and everything like a screen-reader would. At the moment, we have neither. David Kinder says it's because of how text is sent to the screen so that it looks better. He indicated to me that he was too busy to work on a better solution for us. The current version of his windowsfrotz does have the ability to read text as it is output but is like Winfrotztts in that it doesn't let one review the text properly or deal with the help menus well.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: <neoph...@inthecompanyofgrues.com>
To: <gamers@audyssey.org>
Sent: Thursday, November 04, 2010 6:21 AM
Subject: Re: [Audyssey] Winfrotz TTS



Hey Dark and Hayden,

Thanks for the replies.

I've tried to do a bit of research on Winfrotz TTS and found that David
Kinder wrote the program. From what I understand, he's been helping out
with Inform 7 of late, but I'm not certain.

I'm intrigued by your comment, Dark. You said that Winfrotz TTS was based
on only a partially completed version of the program and that it was
missing features that had been intended. What were some of those intended
features?

If it was an ideal world and you could add some features, what would they
include? What features would you do away with?

Also, you said you'd find it weird if the greater than symbol wasn't your
prompt. What if it was a colon? What about a word?

Cheers,

Neophyte.



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