Hi, Another all-in-one email.
To Zachary. Thanks. I'll add that little bit of information to my expanding text document. Hopefully, soon, I'll work through everyone's advice and distill it down into some good set ups that work well on particular platforms. To Muhammed. I'll do some research on the Braille note before I chat to you, so I can get a better understanding. I believe it was talked about in the book I recently finished, called Wake. It's by science fiction author Robert Sawyer and features a blind girl as the protagonist. To Shaun. Sounds like you've got a great collection of old-school games there. There's something about the really old floppy disks that were around in the eighties and nineties that I still love. I wonder if, in thirty years time, people will get all nostalgic over CDs. Grins. To Dark. Awesome. Thanks so much. That's given me a good understanding of some of the features that are missing from Winfrotz TTS. Your reply to Michael was great, too. Laughs. Don't worry. Pretty much all of the frustrations you talk about with interactive fiction is there for sighted players, as well. So many games have tripped me up just because I couldn't get the right syntax or didn't understand the author's logic. In my opinion, that's often largely the fault of the author. In both replies you mentioned text based game books. What exactly are you referring to there? I've downloaded a copy of fallthru. Hopefully, on the weekend, I'll get to play some of it. I played a bit more of the IF comp game Mite last night using Winfrotz TTS. It was a little easier than the night before. I imagine you get used to things and anticipate them, or cancel them with the right keystroke. As for a recommendation on what to play, it depends on the type of game you like. I'm a big sucker for short interactive fiction games such as Lost Pig, Escapade, Snack Time and so on. To Michael. Thanks for the welcome. No doubt me landing on Audyssey and then proceeding to ask a million questions has caused a little intrigue. There's a couple of reasons why I'm trying to learn so much. One of them is so that I can help the community of sighted interactive fiction authors understand how to write better games. Anything (and perhaps everything) I learn here I hope to share with them at some point. Thanks for the fantastic overview on Winfrotz. Some questions that popped into my head include things like: What if there were commands written into games that could let you review your last turn, or list the known objects in a room? What if there was a command that let you know the obvious exits? For example, typing the word "directions" gave you an abbreviated list of the exits. Are there features like that which could be written into an Inform extension that would help? To Jim. Thanks for the brief history lesson. I understand the revolutionary aspect of audio games, but do you have more problems with system conflicts and platform bugs as a result? To Tom. Once again, some awesome information there. Thanks! I really appreciate it. I obviously need to do some research on Sapi and start listening to the differences between screen readers to get a better understanding. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.