Hi Tom You said: "As soon as you open a door you can hear the monsters and equipment in the room when it was silent before. As you pointed out even though you closed the door again you can still hear the monsters moving around in there, but they are muffled." I tried out all the speaker settings in the game like 3d, sterio, etc. Well, I do not know if there is something wrong with my pc, but when I played shades of doom, if I close a door with monsters inside, I cannot hear the monsters at all.
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 December 2010 10:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Phil, Yeah, that was what I was thinking. i just played through a couple levels of Shades of Doom to get a handle on what David Greenwood did, and it seams sounds are triggered by the doors themselves. As soon as you open a door you can hear the monsters and equipment in the room when it was silent before. As you pointed out even though you closed the door again you can still hear the monsters moving around in there, but they are muffled. I'd have to figure out how to code this into the engine, but it sounds like a good idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.