Hi Tom
You said:
"As soon as you open a door you can hear the monsters and equipment in the
room when it was silent before. As you pointed out even though you closed
the door again you can still hear the monsters moving around in there,
but they are muffled."
I tried out all the speaker settings in the game like 3d, sterio, etc.
Well, I do not know if there is something wrong with my pc, but when I
played shades of doom, if I close a door with monsters inside, I cannot hear
the monsters at all.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 December 2010 10:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating game levels to scale?

Hi Phil,

Yeah, that was what I was thinking. i just played through a couple
levels of Shades of Doom to get a handle on what David Greenwood did,
and it seams sounds are triggered by the doors themselves. As soon as
you open a door you can hear the monsters and equipment in the room
when it was silent before. As you pointed out even though you closed
the door again you can still hear the monsters moving around in there,
but they are muffled. I'd have to figure out how to code this into the
engine, but it sounds like a good idea.


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