Hi Darren,
In the Sarah update I re-designed how the spells work, giving you access to
as many spells as you have energy for.
The "power ups" are the wands sprinkled through the castle. There are 10 in
the current version and 16 in the update.
This includes the four founders wands that are very powerful and store lots
of magical energy in them.
And one special wand from Merlin that is one of the new goals of the game.
If you don't find it, some really nasty things start to happen.
Then I have added two more potions to brew and five new spells.
smiles,
Phil
----- Original Message -----
From: "Darren Duff" <duff...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, December 07, 2010 8:49 AM
Subject: Re: [Audyssey] GMA sound function was Creating game levels to
scale?
Hey Phil.
Any chance in the future that you will put cheats in Sarah? Maybe like sod
where you have to get so many points before the codes can be used? I
would
love to just have Sarah run around the place reeking havoc and giving all
the little ghosties a run for there money hahahahah!
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, December 07, 2010 7:44 AM
To: Gamers Discussion list
Subject: [Audyssey] GMA sound function was Creating game levels to scale?
Hi,
The hearing of sounds after closing a door worked in Windows XP but may
not
work for everyone that has Vista and Windows 7.
David has a new version of the engine that fixes some of the sound
problems
with Vista and Windows 7 but he has not released it to the public yet.
I think he is working full time on Time of Conflict.
The new engine is part of my Sarah update, and when I renamed the file
SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the
features of the new engine such as better sound panning.
I said some of the features, as some other features require additional
files
to work such as for mouse support.
Phil
----- Original Message -----
From: "NIcol" <nicoljaco...@telkomsa.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, December 07, 2010 6:21 AM
Subject: Re: [Audyssey] Creating game levels to scale?
Hi Phil
You said:
"Then even if you close the door, the sounds in the room are audible."
Well, I cannot comment about sarah as I played sarah too long ago, but I
can comment on shades of doom as I played it a lot.
IN version 1.2, if I go out of a room containing equipment and I close
the
door, I cannot hear the sounds of that equipment at all.
Unless David updated the GMA engine after releasing shades of doom 1.2.
---
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