Hi Phil, As of the moment no. I've never fixed the problem with the alt key. I just moved the jump keys to control for the time being until I can fix the issue. I know what the problem is, but it will likely require using a different window manager as the default Win32 API window class creates a context menu by default which happens to be asigned to the alt key of course. This conflicts with games as the alt key tends to bring up that context menu when you least expect it. The solution here is to use a window manager specifically for rendering windows for games like Direct3D, OpenGL, SDL, whatever as they don't have a menu bar across the top of the screen for the alt key to interact with. So in short the problem is fixable, but just one more issue to take care of.
However, at this point I'm trying to decide on the default window manager to use. In beta 14 I went with SFML, and we all know how that worked out in the end. It has known problems with Windows vidio drivers making it ineffective for cross-platform game development. For that reason I'm strongly looking into the other leading cross-platform game API, SDL, as it has a lot more developer/user support than SFML. Plus as SDL is incorperated into a lot of other cross-platform technologies such as PyGame, SDL .NET, JSDL, etc it has a proven track record with stable game development on Windows, Mac, and Linux in several different programming languages. Although, I'm not without my misgivings as SDL still lacks some features I could get with DirectX, but I think it may be the happy balance I'm looking for in terms of the G3D engine, and long term cross-platform support. Anyway, the point I'm getting at is I'm really undecided what window manager I want to use. If I only wanted to target Windows I'd use Direct3D hands down. However, as I'm doing the majority of development on a Linux system and fully intend to build versions of my games for Mac, Linux, and Windows I'm going to have too look more seriously at SDL for the job of a cross-platform window manager. Once I decide on something like that I can deal with the issue of the alt key as I'll know what I'm doing under the hood so to speak. Cheers! On 12/10/10, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Thomas, > I thought you had the alt key problem resolved with the alt key used for > jumping but that was in the last version of MOTA. > I prefer the mouse for light saber swings as that sounds like the most > realistic. > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.