Hi Hayden,

A USB mouse is cheaper and less bulky than almost any joystick or
controller. Plus, the majority of actions translate easily onto a
laptop track pad, it's easy enough to take curves in Rail Racer on one
for example.

Hth
Scott

On 12/11/10, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi Phil,
> Ah yes, but what about those of us who use laptops?
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Phil Vlasak
> Sent: Friday, December 10, 2010 4:50 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
>
> Hi Thomas,
> I thought you had the alt key problem resolved with the alt key used for
> jumping but that was in the last version of MOTA.
> I prefer the mouse for light saber swings as that sounds like the most
> realistic.
> Phil
>
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, December 10, 2010 5:21 PM
> Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
>
>
>> Hi Phil,
>>
>> Well, i definitely don't want to pan the sounds themselves as that
>> simply is not in the game plan. My plan is to add in some advanced
>> saber moves like being able to spin the saber, swing left/right,
>> block, etc. Most of this would be well suited for th mouse or
>> joystick, but i suppose I could use the keyboard to do this as well.
>>
>> I could use alt+left to swing the saber left, alt+right, to swing the
>> saber right, or alt+forward to slash straight ahead. The only problem
>> I see with that is the stupid alt keys brings up the window menu and
>> you have to close it which gets pretty darn annoying. The only way I
>> know to fix that one is to stop using the standard Windows Win32 API
>> and use Microsoft's Direct3D API as the window manager. That works,but
>> is kind of over kill since we don't actually need it to do more than
>> draw an empty window to wrap the keyboard, mouse, and joystick parts
>> of DirectX around.
>>
>> Anyway, my thought is basically this. I'd like to be able to use the
>> mouse as your light saber allowing you to pull the mouse left/right to
>> swing left/right, push it forward to stab, and pull back to block,
>> etc. The original Lucas Arts games used similar functionality with the
>> mouse which is something I'd like to emulate if I can.
>>
>> Cheers!
>>
>>
>>
>> On 12/10/10, Phil Vlasak <p...@pcsgames.net> wrote:
>>> Hi Thomas,
>>> I was thinking you would include the pan already in the stereo sound
>>> file,
>>> rather than generating it by the keyboard.
>>> The keyboard generated pan would be more realistic but what keys to use?
>>> If you can distinguish between the left alt and right alt keys you could
>>> get
>>> three types of attack strokes.
>>> I think left alt then space would give you a swing from left to right as
>>> that is the way your fingers would be going.
>>> And space by itself could represent a straight ahead attack.
>>> The best use of the keyboard would be to have the mouse control the swing
>
>>> as
>>> you could move it like you would actually move the weapon.
>>> Phil
>>>
>>
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>
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