Hi Phil,
Ah yes, but what about those of us who use laptops?

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, December 10, 2010 4:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview

Hi Thomas,
I thought you had the alt key problem resolved with the alt key used for 
jumping but that was in the last version of MOTA.
I prefer the mouse for light saber swings as that sounds like the most 
realistic.
Phil

----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 10, 2010 5:21 PM
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview


> Hi Phil,
>
> Well, i definitely don't want to pan the sounds themselves as that
> simply is not in the game plan. My plan is to add in some advanced
> saber moves like being able to spin the saber, swing left/right,
> block, etc. Most of this would be well suited for th mouse or
> joystick, but i suppose I could use the keyboard to do this as well.
>
> I could use alt+left to swing the saber left, alt+right, to swing the
> saber right, or alt+forward to slash straight ahead. The only problem
> I see with that is the stupid alt keys brings up the window menu and
> you have to close it which gets pretty darn annoying. The only way I
> know to fix that one is to stop using the standard Windows Win32 API
> and use Microsoft's Direct3D API as the window manager. That works,but
> is kind of over kill since we don't actually need it to do more than
> draw an empty window to wrap the keyboard, mouse, and joystick parts
> of DirectX around.
>
> Anyway, my thought is basically this. I'd like to be able to use the
> mouse as your light saber allowing you to pull the mouse left/right to
> swing left/right, push it forward to stab, and pull back to block,
> etc. The original Lucas Arts games used similar functionality with the
> mouse which is something I'd like to emulate if I can.
>
> Cheers!
>
>
>
> On 12/10/10, Phil Vlasak <p...@pcsgames.net> wrote:
>> Hi Thomas,
>> I was thinking you would include the pan already in the stereo sound 
>> file,
>> rather than generating it by the keyboard.
>> The keyboard generated pan would be more realistic but what keys to use?
>> If you can distinguish between the left alt and right alt keys you could 
>> get
>> three types of attack strokes.
>> I think left alt then space would give you a swing from left to right as
>> that is the way your fingers would be going.
>> And space by itself could represent a straight ahead attack.
>> The best use of the keyboard would be to have the mouse control the swing

>> as
>> you could move it like you would actually move the weapon.
>> Phil
>>
>
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