Ben, if you edit some initialization files for Audio quake, it's possible to re-enable the mouse (which was intentionally disabled for AQ) along with the usual keyboard controls.
This way, instead of rotating in little 22.5 degree increments and not being able to easily look up or down, you can simply use your mouse to smoothly move your view / aim anywhere you'd like. The downside of this may be that one whom can't see may not have an easy time re-centering their view. This can cause probs when trying to then walk forward if you're looking down, as you'd essentially then be told that you are scraping against a wall. (which is really the floor) and your movement would be slowed. This also can interfere with your aim, as if you're looking upward, you may still hear someone in front of you, but not be able to hit them as you'd be shooting over them, or at the ceiling. So I added a very simple command to instantly center your view and face you north. This way if one gets confused one can fix it immediately which is really important in a game like Quake (or even moreso in Jedi Quake) which is very, very fast by comparison to any other audio games I know of. this is partially why the mouse can be such a great help in the game. One can simply flick their hand and instantly turn at least 180 degrees to catch someone sneaking up on them. Also you can get very fine precision of aim at a distance that you really can't get with the current keyboard implementation. 22.5 degrees is just too large a turn radius for very fine control, and way too small for very fast turns, but is an extremely good compromise. Anyway, I don't recall at the second how many JQ releases have the centering function but I'm thinking it's the last couple. HTH and have a lovely day!… Smiles, Cara :) On Dec 12, 2010, at 3:25 AM, Ben wrote: Exactly! You rereleased jq? Have not got that one. Whats the mouse for now -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 12 December 2010 01:56 To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the syth Thomas; I whole-heartedly agree! -Not only has mouse support been the first input method I've set up for the current Draco projects, but when developing Jedi Quake, I'd incorporated improved accessible mouse support to the latest couple of JQ releases to not only help people break out of the keyboard-only blind access thing but also just because I personally really like smooth, graceful motion. Using a keyboard to control a realtime simulation is just so herky-jerky and coarse. If people can just stop fearing the mouse and learn to work with it, it can be a really comfortable and fast way to game. Incidentally, this is exactly the same sort of complaining and arguing people were getting into, a couple of years ago when many were fighting the idea of the iPhone / touch screens on phones both for access and gaming alike. Like the touch screen, at least for the visually impaired market, the mouse is still essentially almost an untapped resource. I.E. It will just take some creative coders to incorporate it nicely into game designs so that VI people realize that it's cool and viable and everything will change, just like it has / is doing, with the iDevices and touch screens in general. We're only limited by our own imaginations! :) If we can conceive it it can happen! So if we want new / innovative gaming / VR experiences, then we need to bring new and innovative mindsets to them. the experiences will then be new and innovative!. :) Have a great evening / weekend All and chat witcha on the flip!. Smiles, Cara :) On Dec 11, 2010, at 5:23 PM, Thomas Ward wrote: Hi Muhammed, What's wrong with a mouse? You seam rather viament against the idea of using a mouse for game play. However, as several game developers have shown the the mouse is a rather nice gaming device, and is very accessible in games too. You guys are going to have to face it if you want games on par with the mainstream PC games you are going to have to get use to a mouse sometime. No offense, this isn't directed at you personally, but I've seen far to many VI users throw an unbelievable fit over an input device like a mouse. Some act as though it will kill them to actually buy or own one for a change. Besides I thought one shipped with every computer, but I guess some people throw them away or give them away believing them not to be important, and the minute a game developer says one is required they begin wining. They start in with the "I'm blind and can't use a mouse" crap. This has no bearing on weather you can or can not use a mouse in games do to blindness because the programmer programs how the input device reacts so therefore it is or can be just as accessible as a keyboard. Anyway, to get to my pointthe the keyboard is extremely limited in what it can and can not do. This game is a classic case in point. There is no way to move a light saber around the screen quickly and more naturally than with a mouse or joystick. With a mouse you can swing the saber left, right, up, or down spin it in a circle, or invent some other complex fighting moves just by pretending the mouse under your fingers is a light saber. It allows for complex moves you simply can not immitate using keys like alt+left, alt+right, alt+up, alt+down, etc. This is a fact the mainstream PC gaming market have known for years, and some accessible game developers are just now beginning to figure out that a mouse is and can be essential for complex game play. Why fight what is obviously an improvement? Cheers! On 12/11/10, Shiny protector <muhamme...@googlemail.com> wrote: > Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.