I am giving it some serious thought. I can't say right now, but it's
possible.
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, December 22, 2010 12:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

will all your games go bgt?
At 06:24 a.m. 23/12/2010, you wrote:
>I'll say. Have already started converting super egg hunt over to BGT, 
>and I have to sayt he whole process is much faster due to the fact that 
>I haven't had to write functions for things. They are all provided.
>
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>On Behalf Of Thomas Ward
>Sent: Wednesday, December 22, 2010 11:12 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] bgt registration
>
>Hi Tom,
>
>Yes, commercial game developers have special tools, an engine, that 
>takes some of the drudge work out of developing games, but there is 
>still plenty of programming that needs done. A Basic game engine 
>contains a high level wrapper for things like input, sound, music, 
>vidio, speech, etc and then offers it to the developer via a scripting 
>language like Lua or can be included directly into a C/C++ project.
>Esentially this is exactly what BGT does. BGT is a fully qualified game 
>engine, and takes the drudge work out of handling DirectInput, 
>DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has 
>wrapped all those components into a common interface and has provided a 
>scripting language, Angelscript, to interface with the core engine.
>Although, there is a lot of programming to be done to create a game 
>with BGT it saves you weeks, perhaps months, of time creating an input, 
>sound, and speech core. With BGT it is already there and ready to go 
>meaning you can start directly on the game without all the truly drudge 
>work of creating an engine in the first place. This is exactly how 
>commercial game engines work too.
>
>Smile.
>
>
>On 12/22/10, Tom Randall <kf6...@comcast.net> wrote:
> > Hi everyone,
> >
> > The closest thing you can get to no programming is to use an all out 
> > game creation engine such as the GMA engine, Justin Daubenmire and I 
> > looked at this a few years back to see if it would meet our needs.
> > Even with something like this though that basically does a lot of 
> > the work for you if you want to do anything much you still have to 
> > do quite a bit of scripting after you create the basic game levels 
> > and put all the objects where you want them to be at least from my 
> > limited understanding of how the thing works.  If you are really 
> > wanting to make games, as has been said on here many times the best 
> > thing is to start learning whatever scripting language or 
> > programming language you decide to, for getting up and going with as 
> > minimal an amount of work and study as possible I'd say the bgt 
> > engine is probably your best bet.  Just start with some real simple 
> > projects at first so you don't get frustrated and give up, don't sit 
> > down and try to write your own World
>of Warcraft on your first try.
> >
> > I am sure that all this is true for mainstream developers as well I 
> > know for a fact that they've got tools that do a lot of the drudge 
> > work for you, the basic creating of game levels, putting characters 
> > and objects where you want them, I am sure they don't hack this 
> > stuff out by hand the way we have to, but I guarantee let's say with 
> > a game like super streetfighter iv there is some serious programming 
> > or scripting that somebody has to do to make that game happen.
> >
> > Best of luck to you, I've considered getting into bgt myself but 
> > simply don't have the time/energy to put into it right now.
> >
> > Tom
> > -----Original Message-----
> > From: gamers-boun...@audyssey.org 
> > [mailto:gamers-boun...@audyssey.org]
> > On Behalf Of Thomas Ward
> > Sent: Tuesday, December 21, 2010 10:34 AM
> > To: Gamers Discussion list
> > Subject: Re: [Audyssey] bgt registration
> >
> >
> > Hi Josh,
> >
> > Well, you are out of luck there. There is really no way to 
> > effectively create games without using some type of programming 
> > language on some
>level.
> > In this case with BGT games are scripted which gives you the 
> > flexability of a programming language while at the same time 
> > effectively reducing the skill needed to get things like audio, 
> > input,
>speech, etc up and running quickly.
> > If you think you can create games totally without any programming 
> > involved then you are sadly mistaken.
> >
> > Cheers!
> >
> >
> > On 12/20/10, Josh Kennedy <jkenn...@gmail.com> wrote:
> >> Hi
> >>
> >> Well seeing as how I baught the lite version which makes lets me 
> >> make free games that won't be an issue. I just hope that there is a 
> >> way for me to make games, at least at first, without learning the 
> >> scripting language head on.
> >>
> >> Josh
> >>
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