I am giving it some serious thought. I can't say right now, but it's possible.
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, December 22, 2010 12:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration will all your games go bgt? At 06:24 a.m. 23/12/2010, you wrote: >I'll say. Have already started converting super egg hunt over to BGT, >and I have to sayt he whole process is much faster due to the fact that >I haven't had to write functions for things. They are all provided. > > >-----Original Message----- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >On Behalf Of Thomas Ward >Sent: Wednesday, December 22, 2010 11:12 AM >To: Gamers Discussion list >Subject: Re: [Audyssey] bgt registration > >Hi Tom, > >Yes, commercial game developers have special tools, an engine, that >takes some of the drudge work out of developing games, but there is >still plenty of programming that needs done. A Basic game engine >contains a high level wrapper for things like input, sound, music, >vidio, speech, etc and then offers it to the developer via a scripting >language like Lua or can be included directly into a C/C++ project. >Esentially this is exactly what BGT does. BGT is a fully qualified game >engine, and takes the drudge work out of handling DirectInput, >DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has >wrapped all those components into a common interface and has provided a >scripting language, Angelscript, to interface with the core engine. >Although, there is a lot of programming to be done to create a game >with BGT it saves you weeks, perhaps months, of time creating an input, >sound, and speech core. With BGT it is already there and ready to go >meaning you can start directly on the game without all the truly drudge >work of creating an engine in the first place. This is exactly how >commercial game engines work too. > >Smile. > > >On 12/22/10, Tom Randall <kf6...@comcast.net> wrote: > > Hi everyone, > > > > The closest thing you can get to no programming is to use an all out > > game creation engine such as the GMA engine, Justin Daubenmire and I > > looked at this a few years back to see if it would meet our needs. > > Even with something like this though that basically does a lot of > > the work for you if you want to do anything much you still have to > > do quite a bit of scripting after you create the basic game levels > > and put all the objects where you want them to be at least from my > > limited understanding of how the thing works. If you are really > > wanting to make games, as has been said on here many times the best > > thing is to start learning whatever scripting language or > > programming language you decide to, for getting up and going with as > > minimal an amount of work and study as possible I'd say the bgt > > engine is probably your best bet. Just start with some real simple > > projects at first so you don't get frustrated and give up, don't sit > > down and try to write your own World >of Warcraft on your first try. > > > > I am sure that all this is true for mainstream developers as well I > > know for a fact that they've got tools that do a lot of the drudge > > work for you, the basic creating of game levels, putting characters > > and objects where you want them, I am sure they don't hack this > > stuff out by hand the way we have to, but I guarantee let's say with > > a game like super streetfighter iv there is some serious programming > > or scripting that somebody has to do to make that game happen. > > > > Best of luck to you, I've considered getting into bgt myself but > > simply don't have the time/energy to put into it right now. > > > > Tom > > -----Original Message----- > > From: gamers-boun...@audyssey.org > > [mailto:gamers-boun...@audyssey.org] > > On Behalf Of Thomas Ward > > Sent: Tuesday, December 21, 2010 10:34 AM > > To: Gamers Discussion list > > Subject: Re: [Audyssey] bgt registration > > > > > > Hi Josh, > > > > Well, you are out of luck there. There is really no way to > > effectively create games without using some type of programming > > language on some >level. > > In this case with BGT games are scripted which gives you the > > flexability of a programming language while at the same time > > effectively reducing the skill needed to get things like audio, > > input, >speech, etc up and running quickly. > > If you think you can create games totally without any programming > > involved then you are sadly mistaken. > > > > Cheers! > > > > > > On 12/20/10, Josh Kennedy <jkenn...@gmail.com> wrote: > >> Hi > >> > >> Well seeing as how I baught the lite version which makes lets me > >> make free games that won't be an issue. I just hope that there is a > >> way for me to make games, at least at first, without learning the > >> scripting language head on. > >> > >> Josh > >> > >> --- > >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the > >> list, send E-mail to gamers-unsubscr...@audyssey.org. You can make > >> changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/gamers@audyssey.org. > >> If you have any questions or concerns regarding the management of > >> the list, please send E-mail to gamers-ow...@audyssey.org. > >> > > > > --- > > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > > list, send E-mail to gamers-unsubscr...@audyssey.org. You can make > > changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of > > the list, please send E-mail to gamers-ow...@audyssey.org. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > > list, send E-mail to gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of > > the list, please send E-mail to gamers-ow...@audyssey.org. > > > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.