WE are talking about buttons on a touch screen device. I would never never
never! Put something like dimo tape or any thing sticky on my iPod touch.
Besides, there's no need for tactical markings once you've figured out where
the buttons are on the screen. Unless you have used an iPod touch or iPhone
you wouldn't understand. If you have an apple store near you I would
recommend checking one out..... 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, January 15, 2011 5:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Could someone please help?

It wouldn't be hard to right on the buttons in brail. All you have to do is
get a sited person, he or she could tell you where you have to place the
brail strip of paper, like those dimo tapes which have letters around and a
trigger at the end, then you just place the brail where ever you want! You
don't even need to pay.
----- Original Message -----
From: "Darren Duff" <duff...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, January 15, 2011 10:13 PM
Subject: Re: [Audyssey] Could someone please help?


> In This case Trouble I would think it would just be a matter of 
> labling said buttons as voice over can tell that they are indeed 
> buttons. I can't see why they wouldn't be open for a simple text lable 
> or something....
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Trouble
> Sent: Saturday, January 15, 2011 3:41 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Could someone please help?
>
> Well as far as the money goes. That would depend on the type of 
> controls they used in the game. Apple does have accessible controls 
> for use with voiceover. But if they used custom controls. then it 
> would be a total rewrite of the program, and that would cost money.
>
> At 11:59 AM 1/15/2011, you wrote:
>>The problem with soul trapper is the buttons are not label so it would 
>>be hard for me to play.  I contact the developer and they told me that 
>>they don't have the money to make it work with voice over.
>>See that is why I did ask last week for everyone to get with me and 
>>contact these developers for the games on the iphone and let them know 
>>that it don't take money to make these games accessible.
>>
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> Tim
> trouble
>
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