Haven't dove into that code to much let. But do know that Apple has
special tools and libs to use for accessibility.
At 07:55 PM 1/15/2011, you wrote:
True. But in the case of soul trapper it sees buttons and they act like
buttons. I to have seen apps like what you discribe.
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Saturday, January 15, 2011 6:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Could someone please help?
Sense its just for the IOS devices. then it would have to be a rewrite of
the code. because voiceover on them has no label functions.
Also Apple has a whole different api just for accessibility with buttons,
edit boxes and functions.
Voiceover might see it as a button and may not be able to act on it.
i have come across a few apps like that with my iPod.
At 05:14 PM 1/15/2011, you wrote:
>NO. This is a game written specifically for the iPhone and iPod touch.
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>On Behalf Of Trouble
>Sent: Saturday, January 15, 2011 3:35 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Could someone please help?
>
>If your playing it on a mac. There is a way to label the buttons. you
>may need sighted help at first or just give them a shot and see what they
do.
>then label that button.
>I have done it for a few programs that are not all labeled.
>
>At 01:09 PM 1/15/2011, you wrote:
> >Like I said in a messege a few minutes ago the game is not fully
> >accessible with voice over. I would like to know what the buttons are.
> >
> >--
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>Tim
>trouble
>
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trouble
"Never offend people with style when you can offend them with substance."
--Sam Brown
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"Never offend people with style when you can offend them with substance."
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