I understand if rewriting the pause feature would be two complicated.
However, would it be possible to at least make the pause command ignore the
D key so that it is not necessary to stand up in the line of fire to pause
the game?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: Friday, February 04, 2011 4:37 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

Speaking for myself this behavior is fine, this is similar to how most
mainstream games work if you try to perform an action say by pressing the x
button on your ps3 controler while the game is paused it will immediately
unpause.

Regards,

Tom


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 7:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA


Hi Bryan,

Heavens no. The bug wwe are discussing is that you could press f2, pause the
game, shoot an enemy and press f2 to unpause the game. I have gone in and
fixed it so if you press space to punch/fire a weapon it unpauses the game
and resumes play. What are you talking about?Do you have an alternative idea
how to do this?

Cheers!




On 2/4/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> I thought that was the whole bug.
> We are the Knights who saaaaay...Ni!

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