Tdv is very good as a flight sim if someone did a regular flight sym without the mission and races but with routes and problem solving and prevention in flight that would be wonderful.
Imbar
Ms Imbar Golt
im...@netvision.net.il
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 08, 2011 2:10 AM
Subject: Re: [Audyssey] Space sims?


Hi Darren,

Well, I don't want to sound negative, but my guess it is the technical
skills required to create a simulator that the ag developers lack.
Unlike a game a realistic flight simulator, space simulator, whatever
requires a pretty decent amount of physics and a whole lot of math to
make absolutely realistic. Something like MS Flight Simulator is very
realistic, is good enough to train pilots on, because it has a very
realistic physics engine that behaves much like the actual aircraft
does in real life. Its difficult for an amateur developer to do if
they don't have the technical background for it. Even I would have
difficulty of creating a completely realistic flight simulator as
physics and math weren't my best subjects in college. I got passing
grades, but nothing to write home about.

On 5/7/11, darren harris <darren_g_har...@btinternet.com> wrote:
I've always wanted to go up into space actually. It's always been my dream
thus my love for space games. Right from elite onwards really. I think
that's 1 area where the accessible games market is seriously lacking. We
have an excellent game like loan wolf, so why not take that further and
develop a fully fledged sim.

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