I aggree.
I guess you could make a simple game that you hit keys to do sertain things but thats probably it.
With what we know now thats probably as far as we will be able to go now.
At 11:10 a.m. 8/05/2011, you wrote:
Hi Darren,

Well, I don't want to sound negative, but my guess it is the technical
skills required to create a simulator that the ag developers lack.
Unlike a game a realistic flight simulator, space simulator, whatever
requires a pretty decent amount of physics and a whole lot of math to
make absolutely realistic. Something like MS Flight Simulator is very
realistic, is good enough to train pilots on, because it has a very
realistic physics engine that behaves much like the actual aircraft
does in real life. Its difficult for an amateur developer to do if
they don't have the technical background for it. Even I would have
difficulty of creating a completely realistic flight simulator as
physics and math weren't my best subjects in college. I got passing
grades, but nothing to write home about.

On 5/7/11, darren harris <darren_g_har...@btinternet.com> wrote:
> I've always wanted to go up into space actually. It's always been my dream
> thus my love for space games. Right from elite onwards really. I think
> that's 1 area where the accessible games market is seriously lacking. We
> have an excellent game like loan wolf, so why not take that further and
> develop a fully fledged sim.

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