i may trya dn put linux on to my imac under fusion if i can work out why i can't get it to work at the moment then to play on the mac
On 25 May 2011, at 22:20, Thomas Ward wrote: > Hi Will, > > First, I understand your frustration, but you must have missed my > message to Phil about my plans for beta 20 which will likely be 1.0 > rc1. What I mean by that is now that I have finally merged the Windows > G3D Engine and the Linux G3D Engine into a single cross-platform > engine I can focus my attention specifically on levels 3 through 12, > adding the game registration, etc. All of that shouldn't take more > than a month. As I also said I'm looking for a mid summer release > schedule. So you aren't going to be deaf, old, and gray before this > thing comes out. I can pretty much say end of Auggest latest. > > Second, the problem with using the G3D 2.0 Windows engine and > finishing MOTA using that is that the 2.0 engine and the 3.0 engine > are not fully compatible. There are a number of differences in the > types of parameters required to initialize certain functions, pan > sounds, set volume, whatever. > > For instance, the FMOD Ex API which I have integrated into the G3D 3.0 > cross-platform engine has a volume range of 0.0, off, to 1.0 full > volume. DirectSound, via Streemway, used in the 2.0 engine has a > volume range of 0, full volume, and -10000, off. There is no easy way > to wrap the volume controls and make them take the same range of > parameters without a lot of extra effort. > > The bottom line here is that with differences like that in the two > versions of the G3D Engine it is going to dramatically slow down > development because I'll essentually be developing two different > versions of the game instead of one. Any changes I make to the Windows > version of the game I'll have to repete in the non-Windows version of > the game. Meaning double the time, work, and effort to create the > game. Not the ideal situation. And I know what you are going to say. > "Why not completely forget about Mac, Linux, etc and just create the > Windows version?" > > Simple. I'm no longer using Windows full time. I've already decided I > am not paying tu upgrade to the next version of Microsoft Windows, and > Windows 7 is basically the last version I intend to own unless I get a > copy with a new PC. Otherwise my future will be on a Linux PC, and I'm > looking at buying a Mac instead of a PC next time around. So Windows > is history as far as I am concerned. At most I'll use Windows via > Fusion, Bootcamp, VMWare, or something like that for the apps and > games I've already purchased, but me Windows are going our separate > ways, and because of that I intend to take my games and other software > projects with me to the new platform. Otherwise if I can't do that > there is absolutely no point in writing them. > > I'm sorry if that sounds harsh, but it is reality. I'm not going to > put time into creating games and other software specifically for > Windows users only to end up rewriting them from scratch for myself. > That's not only stupid that's utterally pointless if there is a way to > design the software product to meet the needs of Windows users as well > as my needs as well. I've actually done that with the Genesis 3D 3.0 > engine. The game runs identically on Windows and Linux, and expect > with a bit of tweeking and a few bug fixes will be a decent > cross-platform engine. Why would I throw the lass two months of work > away just to pander to the Windows users? > > HTH > > > On 5/25/11, william lomas <will.d.lo...@gmail.com> wrote: >> hi tom et al, >> >> >> can't you just release mota as it was in beta 18 i.e. finish the levels and >> be done with it? >> all these betas are now getting rediculous, i know you and I want mac >> support as well Thomas but most of us are on windows, not Linux. >> I'll be dead by the time you release a game you actually have created >> yourself *smile* or too deaf to play. >> You keep on saying how you are irritated with the project, and all of us on >> the list here can empathize but surely if you just worked on the other >> levels beta 18 was fine as it was in my view, and then you can work on >> titles like an fps game, that you as a developer, really wish to work on. >> >> WIll > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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