Maybe I have downloaded the wrong thing... I think what I have is just the
game book maker.... 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, August 16, 2011 1:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!

Hi Dareen.

Unzip the file, and then just open the index.html file in whatever brouser
and go on from there.

I thought I wrote as much in the readme actually.

Beware the grue!

Dark.
----- Original Message -----
From: "Darren Duff" <duff...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, August 16, 2011 6:14 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!


> Hey. I downloaded the zip file but where's the game book?
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of dark
> Sent: Tuesday, August 16, 2011 12:36 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] New gamebook, The horrible dungeons of 
> dreadful doom!
>
> Hi Tom.
>
> well actually the calculation isn't too bad, just basic addition and 
> subtraction usually, and you can save yourself a lot of trouble by 
> just writing stuff down.
>
> For instance, my character in mutants has an inteligence of 18 which 
> gives him a pluss four to add to anything using inteligence, he's 
> rpetty inteligent.
>
> His investigate skill has 8 points in it, which means when I decide to 
> try rolling investigate (something that happens a lot for a super hero 
> team), I add 12 onto my roll.
>
> therefore on my character sheet I've written
>
> Investigate, 8 (pluss 12).
>
> The first number is the number of points I have in the skill, the 
> second is the actual number I add when i roll my D20. Thus the game 
> progresses quite quickly as I don't have to constantly recalculate 
> everything, and sinse my character for some things actually has two 
> sets of stats sinse he gets his super hero powers from a sute of 
> powered armour (which has huuuuge amounts of weapons and other 
> tricks), writing everything down before the game helps a great deal, 
> sinse the gm will just say "roll such and such" and I can just roll my 
> D20, add the right number and continue.
>
> I do the same with gamebook stats as well, calculating any numbers I 
> need to roll and then writing them down at the start.
>
> Also, As in sryth, I keep a note of my combat value and hp at the top 
> of the page, so that I can alter it as it changes through the course 
> of the story.
>
> Certainly, stat tracking does help I'll agree, but I don't think it's 
> completely necessary, and I must confess I get a litle irritated with 
> people who reffuse to do it at all and therefore miss out on a lot of 
> really good gamebooks.
>
> Beware the grue!
>
> Dark.
>
>
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