Ok, I really should have responded to this thread a little while ago, but here goes. As far as zombie packs go, I do agree that there should be more of them, but not all zombies should be in packs. If you have nothing but packs of five or six (or even two or three) zombies running around, having no ammo is a certain death statement. Also, as far as switching weapons timing goes, I've been in more than one situation even today (it's 7:45 am now) where if I didn't switch weapons right away, it would be the end of me. As far as encumbrance goes, I believe that it could be an interesting factor, but too much of it would overbalance the game. It's hard enough to survive as is. In regards to what chris said, I highly disagree with the idea of moving/fighting decreasing health and med-packs being less and less useful. If the safe zone is going to be under siege (which sounds awesome for multiple reasons) it would spell out death for a player who spent too long away from there. Also, this could trap players in the safe zone, and would eventually force the few remaining players to be extremely careful as to what they did, as there can't be reenforcement. I feel like I'm missing a few statements, so there may be another email from me on the subject, but this is all for now.

I'd also like to make a suggestion, as in castaways, add a guide for zombie/weapon types, and a general explanation of the map. I managed to get a very helpful player to explain the weapons to me last night, but I still find the zombies confusing. As well, I don't really know the map (thank god for tracking beacons).

Hope this rather long message makes sense,
John.

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