i agree with christopher for the most part here.
before, a skilled player was able to run around, blasting away, not caring much if they got killed. now we care, and that is a huge advantage to the game experience in my opinion. i still haven't quite figured out how to tell if zombies are far away, or behind a wall yet, and there seem to be tons of them congrigating there south of the safe zone. with some zombies not panning properly as the mouse is moved, its a huge problem, even with plenty of ammo. also, although i managed to get out of the safe zone building after spawning there once, i was not able to do so again, even after trying to go around the perimeter of the building in hopes of finding a door. quite frustrating. as jeremy said, this is a major release, so will take some tweaking and feedback, but i for one hope no matter what, he puts in a beginner server for the newer players to get going, and a second server for those that are experienced and want a real challenge. this is now a pretty hard game to get momentum in, and a lot of potential new players are going to give up if they can't get in a few easy kills while learning the game. also, i would reverse the order of the options when hitting enter in the safe zone. once we've read the history etc. no need to have to arrow through all that every time you wanna withdraw or deposit to the safe zone. glad you guys put sound effects in the menus, makes the game feel more professional and crisp. also, has anyone tried the field kits' new range ability to heal others? i only found one field kit so far, and was promptly zombie fodder, so i didn't get to check it out. btw, if you see a player named B A in there, thats me, for better or for worse.
  later
che


On 11/21/2011 4:33 PM, Dallas O'Brien wrote:
yeah, i have to say, its very hard to tell what is 20 squares, and
whats 50. lol.


On 22 November 2011 08:31, dark<d...@xgam.org>  wrote:
What I'm trying to learn currently is how to judge the weapon range in
audio, so I know when I'm at close range and can start axe murdering.

Beware the grue!

Dark.
----- Original Message ----- From: "Dallas O'Brien"
<dallas.r.obr...@gmail.com>
To: "Gamers Discussion list"<gamers@audyssey.org>
Sent: Monday, November 21, 2011 10:23 PM
Subject: Re: [Audyssey] Swamp reflections.


yep. its been a long time coming, and its great to see its here. a
realistic shooting game! and yes, i do much the same, take things very
... very slow. ahahah.
dallas


On 22 November 2011 08:10, Christopher Bartlett
<themusicalbre...@gmail.com>  wrote:

Ok, got to run around a bit this afternoon while my kids were watching the
Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in
contrast to a lot of commentary I heard in game and here, I *love* the new
feel of the game. I found myself acting as I would in that situation, i.e.
being extremely cautious, stopping a lot to listen, walking a lot instead
of
running, and trying to take zombies at long range when I had the weapons.
I
have a new appreciation for the hunting rifle.



Some things that seem problematic. There are zombies that don't appear to
track correctly as I move my mouse, that is, the sound stays in the same
place. I got killed by one of those buggers.



Buying weapons with reputation seems to be broken. I only have this from
radio chatter, but it appears that people tried buying weapons and
couldn't
though the reputation score changed, they didn't get weapons.



All in all, this is a new game for me and I'm excited to master the new
techniques.



Chris Bartlett



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