how do we find out the corrdinates On 11/21/11, Steady Goh <stea...@gmail.com> wrote: > It can be quite frustrating if you keep banging your head against the > building wall. This is how I get out of buildings. Always face direct > compass positions. I side stap a lot in buildings so I won't get > disorientated and move in circles. Make use of both the radar and beacon. > The beaken will show you the entrance/exit. but most of the time we can't > just move towards it. the range radars will help you find the opening. It > will also help if you know the coordinates of the entrance/exit. > 锦发/Steady Goh > ----- Original Message ----- > From: "Che" <blindadrenal...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Tuesday, November 22, 2011 7:14 AM > Subject: Re: [Audyssey] Swamp reflections. > > >> i agree with christopher for the most part here. >> before, a skilled player was able to run around, blasting away, not >> caring much if they got killed. >> now we care, and that is a huge advantage to the game experience in my >> opinion. >> i still haven't quite figured out how to tell if zombies are far away, >> or behind a wall yet, and there seem to be tons of them congrigating there >> >> south of the safe zone. with some zombies not panning properly as the >> mouse is moved, its a huge problem, even with plenty of ammo. >> also, although i managed to get out of the safe zone building after >> spawning there once, i was not able to do so again, even after trying to >> go around the perimeter of the building in hopes of finding a door. quite >> frustrating. >> as jeremy said, this is a major release, so will take some tweaking and >> feedback, but i for one hope no matter what, he puts in a beginner server >> for the newer players to get going, and a second server for those that are >> >> experienced and want a real challenge. >> this is now a pretty hard game to get momentum in, and a lot of >> potential new players are going to give up if they can't get in a few easy >> >> kills while learning the game. >> also, i would reverse the order of the options when hitting enter in the >> >> safe zone. once we've read the history etc. no need to have to arrow >> through all that every time you wanna withdraw or deposit to the safe >> zone. glad you guys put sound effects in the menus, makes the game feel >> more professional and crisp. >> also, has anyone tried the field kits' new range ability to heal others? >> >> i only found one field kit so far, and was promptly zombie fodder, so i >> didn't get to check it out. >> btw, if you see a player named B A in there, thats me, for better or for >> >> worse. >> later >> che >> >> >> On 11/21/2011 4:33 PM, Dallas O'Brien wrote: >>> yeah, i have to say, its very hard to tell what is 20 squares, and >>> whats 50. lol. >>> >>> >>> On 22 November 2011 08:31, dark<d...@xgam.org> wrote: >>>> What I'm trying to learn currently is how to judge the weapon range in >>>> audio, so I know when I'm at close range and can start axe murdering. >>>> >>>> Beware the grue! >>>> >>>> Dark. >>>> ----- Original Message ----- From: "Dallas O'Brien" >>>> <dallas.r.obr...@gmail.com> >>>> To: "Gamers Discussion list"<gamers@audyssey.org> >>>> Sent: Monday, November 21, 2011 10:23 PM >>>> Subject: Re: [Audyssey] Swamp reflections. >>>> >>>> >>>> yep. its been a long time coming, and its great to see its here. a >>>> realistic shooting game! and yes, i do much the same, take things very >>>> ... very slow. ahahah. >>>> dallas >>>> >>>> >>>> On 22 November 2011 08:10, Christopher Bartlett >>>> <themusicalbre...@gmail.com> wrote: >>>>> >>>>> Ok, got to run around a bit this afternoon while my kids were watching >>>>> the >>>>> Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, >>>>> >>>>> in >>>>> contrast to a lot of commentary I heard in game and here, I *love* the >>>>> new >>>>> feel of the game. I found myself acting as I would in that situation, >>>>> i.e. >>>>> being extremely cautious, stopping a lot to listen, walking a lot >>>>> instead >>>>> of >>>>> running, and trying to take zombies at long range when I had the >>>>> weapons. >>>>> I >>>>> have a new appreciation for the hunting rifle. >>>>> >>>>> >>>>> >>>>> Some things that seem problematic. There are zombies that don't appear >>>>> to >>>>> track correctly as I move my mouse, that is, the sound stays in the >>>>> same >>>>> place. I got killed by one of those buggers. >>>>> >>>>> >>>>> >>>>> Buying weapons with reputation seems to be broken. I only have this >>>>> from >>>>> radio chatter, but it appears that people tried buying weapons and >>>>> couldn't >>>>> though the reputation score changed, they didn't get weapons. >>>>> >>>>> >>>>> >>>>> All in all, this is a new game for me and I'm excited to master the new >>>>> techniques. >>>>> >>>>> >>>>> >>>>> Chris Bartlett >>>>> >>>>> >>>>> >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. >
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