yeah, i have to say, its very hard to tell what is 20 squares, and
whats 50. lol.


On 22 November 2011 08:31, dark <d...@xgam.org> wrote:
> What I'm trying to learn currently is how to judge the weapon range in
> audio, so I know when I'm at close range and can start axe murdering.
>
> Beware the grue!
>
> Dark.
> ----- Original Message ----- From: "Dallas O'Brien"
> <dallas.r.obr...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, November 21, 2011 10:23 PM
> Subject: Re: [Audyssey] Swamp reflections.
>
>
> yep. its been a long time coming, and its great to see its here. a
> realistic shooting game! and yes, i do much the same, take things very
> ... very slow. ahahah.
> dallas
>
>
> On 22 November 2011 08:10, Christopher Bartlett
> <themusicalbre...@gmail.com> wrote:
>>
>> Ok, got to run around a bit this afternoon while my kids were watching the
>> Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in
>> contrast to a lot of commentary I heard in game and here, I *love* the new
>> feel of the game. I found myself acting as I would in that situation, i.e.
>> being extremely cautious, stopping a lot to listen, walking a lot instead
>> of
>> running, and trying to take zombies at long range when I had the weapons.
>> I
>> have a new appreciation for the hunting rifle.
>>
>>
>>
>> Some things that seem problematic. There are zombies that don't appear to
>> track correctly as I move my mouse, that is, the sound stays in the same
>> place. I got killed by one of those buggers.
>>
>>
>>
>> Buying weapons with reputation seems to be broken. I only have this from
>> radio chatter, but it appears that people tried buying weapons and
>> couldn't
>> though the reputation score changed, they didn't get weapons.
>>
>>
>>
>> All in all, this is a new game for me and I'm excited to master the new
>> techniques.
>>
>>
>>
>> Chris Bartlett
>>
>>
>>
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>
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