These comments jeremy were for those that think that the only good
game has to have a story, well structured and lenghthy as.
A game is fine even if its got a good, crappy or no plot at all
unless ofcause its boring or difficult to master.
Your games are sertainly not boring and I like works in progress
testing concepts like online play.
I must admit I never got the full hang of lunimals castaways and in
fact most of the games but I'll get there.
Swamp I seem to, rught now there is to much amo etc so its a bit
pointless right now but you will probably fix that at some point as
its still a work in progress.
At some point I'd really like the story mode to be done and maybe an
intro to that but for what it is, its quite good.
At 03:54 p.m. 19/11/2011 -0800, you wrote:
Thank you Thomas.
I'm actually wondering if Shaun's comment sounded differently than
he intended it. This happens from time to time, and I am leaning in
that direction because I don't ever remember anything blatantly
negative coming from him in the past concerning my games. I'm
trying to give the benefit of the doubt since I know I have not
given it in the past, and wish I had.
> Hi Shaun,
>
> No offense, but calling Jeremy's games "crappy code" is
> pretty
> offensive. Although I may disagree with his choice of
> programming
> languages etc his games are both good and he tries to make
> his games
> as stable as possible given the short turn around time
> between
> releases. I haven't encountered anything I would call
> crappy code. So
> please don't be so negative when commenting on his work.
>
> Thanks.
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