a key that gave distance of nearest would be good. no more info then
distance through, so that it makes you have to find and target him
yourself. having an out of range when targeting thing would almost
serve as a locater so you would no when you have him lined up, so i
don't think that would be a good idea. but we do need some kind of
distance of nearest.
dallas


On 23/11/2011, dark <d...@xgam.org> wrote:
> I agree with kay about the targiting solution beeps, especially when the
> zombi sounds are so good, however I do think a range indicator is needed.
>
> so how about a compensation. pressing a key (I'd suggest g), activates your
> monitor which tells you the distance (and possibly general direction) of
> nearest zombi, nothing else, just range.
>
> You stil need to center and fire and of course you need to know the range of
> weapons.
>
> Alternatively, how about an "out of range" sound when you targit a zombi
> with a weapon that won't reach them, just indicating that the shot is too
> long.
>
> i really like the idea of footstep listening to be the main skill in the
> game, but I'd prefer it if the weapons were as dynamic s possible so that
> long range weapons and sniping played a part, hence imho the need for a
> range indicator.
>
> Beware the grue!
>
> Dark.
>
>
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