By the way, I liked what you did with the scope, making the zombie sounds louder, as though they were closer, which also made them easier to track, giving you the scope effect. Perhaps this is a way to go re: weapon ranges? I really like having the pistol and shot guns be quite short range in comparison to the rifles and machine guns. I'd hate to lose that differentiation. Again, what about shift-click giving your range to the target you've centered? This would also solve the walls problem, since if you've got a target centered, but no range figure comes back, you know you are hearing something behind a wall. This seems simple, and leaves in the differentiation.
Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.