By the way, I liked what you did with the scope, making the zombie sounds
louder, as though they were closer, which also made them easier to track,
giving you the scope effect.  Perhaps this is a way to go re: weapon ranges?
I really like having the pistol and shot guns be quite short range in
comparison to the rifles and machine guns.  I'd hate to lose that
differentiation.  Again, what about shift-click giving your range to the
target you've centered?  This would also solve the walls problem, since if
you've got a target centered, but no range figure comes back, you know you
are hearing something behind a wall.  This seems simple, and leaves in the
differentiation.

        Chris Bartlett



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