well that would rock.
You could have the people that wanted to game, and those that wanted
to game and chat.
At 10:03 a.m. 3/12/2011 +0800, you wrote:
I suggested deducting rep points so to lessen the chat and knew that
spammers will disagree. but since we will have different channels,
is good. chat spammers have their own channel and those who are more
into game play have our own channel. I hope to turn my message back
on and hope to have cooperative team play. é"¦å'/Steady Goh -----
Original Message ----- From: "Richard Sherman" <squir...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday,
December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version
1.6b update > HI, > > I too think that deducting rep points based on
chat messages is not the > answer. I worked too hard to get them up.
and every now and then I like to > do a little chatting. > > As for
the radio stand by, it wasn't working for me. I just deleted the >
keyconfig.ini file, and it is now working like it is supposed
to. > > Once again, Thanks to Jeremy for a great game. Looking
forward to the next > version. > > ----- Original Message ----- >
From: "Kai" <kaixi...@sbcglobal.net> > Sent: Friday, December 02,
2011 10:07 AM > > > Reputation cost for sending chat messages? what?
I can't see how this > makes > any gameplay sense. I agree the chats
can get annoying, but I sincerely > hope > a different approach will
be taken. I likewise don't really understand the > medkits healing
zombies... I think a limit needs to be drawn somewhere, > and > some
things should be purely beneficial, rather than modified just for >
feature's sake. Medkits heal players, and players need to load them
one at > a > time. How much more need there be really? > > I think
that once Jeremy has the channel system in place, it should cure >
most of these problems. > > What would be nice is if the channels
had a frequency range from 20.000 to > 11,000.000. Pressing control
slash would then let you enter in a frequency > number, with 20.000
being the default, public channel. > > If you're having issues with
alt slash, delete your keyconfig.ini. It > seemed > to fix the
problem for me. > > I honestly would rather prefer Jeremy mend the
bugs that are there and > continue working on missions, rather than
burdening him with more exotic > game ideas. > > Kai > > > --- >
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