not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit.
锦发/Steady Goh
----- Original Message ----- From: "Kelvin Tan" <k...@weiliankelvin.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 02, 2011 9:51 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


hi all. did the alt / key to turn of chat work for everyone? because when i
press it, nothing happens.
----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "audyssey" <gamers@audyssey.org>
Sent: Wednesday, November 30, 2011 9:23 AM
Subject: [Audyssey] Swamp, version 1.6b update


I've posted version 1.6b. I'm super short on time so I won't spend a lot of
time explaining it here.
The full download link is ready, but if you already have version 1.5b then
there's no need to waste time downloading the larger file anyway.  Just
download this small patch file and you will be updated to version 1.6b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.5b to 1.6b
---------------------------------

- Put the code back in that prevents guns from being fired in the safe zone.
- Finally went through and recoded the graphics.  They no longer bog down
the slower computer systems.
- I've done some optimization to various parts of the code to speed up
zombie calculations.  This should also help with game performance.
- Killing stronger zombies now gives more experience.
- Killing zombies with weaker weapons raises your reputation slightly faster
than if you use stronger weapons.
- Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
always being properly cleared if another player grabbed the loot or killed
the zombie.
- The server has been adjusted to better handle player positioning.  This
should improve hearing eachother's weapons, voices, and foot steps.
- Corrected a code mix up that was causing the garbage network traffic which
was discovered in the past version.
- The bug is fixed that let people donate a gun to the Safe zone but then
still use it.
- I've added a few new features to the server that help me monitor the
players.  This is mostly for my own entertainment though.
- Fixed a bug that prevented page up and page down from being used as an
alternative to cycling through online messages.
- Added a keyconfig.ini file which allows players to customize their
controls.  If you ever mess up the file, just delete it and the game will
create a new one next time you play.  Because this config file would allow
some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the
game being too difficult.  I have absolutely no intention of lowering the
difficulty of the game to accomodate the restricted movement and aiming of
the keyboard.  My apologies if this sounds harsh.
- The grown rate for zombies has been increased by 20%.
- Increased the server's drop rate for med kits.
- Fixed a few small bugs related to the guard and how his voice was
transmitted.
- I think I've fixed a bug that would cause people to have enough xp but not
level up.
- Pressing Alt + / now toggles your radio settings.  You can use these 3
modes to change how incoming multiplayer chat is presented.
- Fixed the bug that caused online chat messages to be played twice.
- Replaced the leveling up sound with the one Kai had given me a while ago
but I forgot to put it in.  Lol, oops.
- Shortened the message that's read when you go to type a multiplayer chat
message.  It was quite long.

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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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