yes. love this idea! but maybe deducting 1 rep point per chat msg may be too 
heavy, maybe ever 3 chat msgs in 1 minute will cost u 1 rep point? i.e. if u 
were to send more than 3 chat msgs in 1 minute, it will cost u 1 rep point!

healing zombies will definitely make the game more fun. since u can heal 
those near u, so i think zombies should be included as well!
----- Original Message ----- 
From: "Steady Goh" <stea...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 02, 2011 5:11 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


How about every text message sent have some experience and reputation points
deducted? As for field kit, I think it should also heal the zombies near by
which was hit but not dead yet.
锦发/Steady Goh
----- Original Message ----- 
From: "Kelvin Tan" <k...@weiliankelvin.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 02, 2011 3:14 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


> ya. when there are more med kits, there is more time to keep updating
> everyone on what he/she is doing at every moment! hahaha.
>
> now i can just walk around with my axe and i won't die anymore because of
> the tuns of med kits that i can get. maybe i should chat more, to make me
> have to use more med kits, as i may be attacked while typing!!! hahahaha.
> ----- Original Message ----- 
> From: "Steady Goh" <stea...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, December 02, 2011 10:53 AM
> Subject: Re: [Audyssey] Swamp, version 1.6b update
>
>
> not really. it only worked once and i was lucky to be able to switch chat
> to
> radio mode that time. With too many players chatting away and reporting
> every single detail, i shall forget about team play for now. Anyhow, looks
> like the game has been adjusted in a way that more people are able to
> manage. this is what made those people who are not so much into playing
> coming in. I guess too many complains and jeremy have to give in a bit.
> 锦发/Steady Goh
> ----- Original Message ----- 
> From: "Kelvin Tan" <k...@weiliankelvin.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, December 02, 2011 9:51 AM
> Subject: Re: [Audyssey] Swamp, version 1.6b update
>
>
>> hi all. did the alt / key to turn of chat work for everyone? because when
>> i
>> press it, nothing happens.
>> ----- Original Message ----- 
>> From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
>> To: "audyssey" <gamers@audyssey.org>
>> Sent: Wednesday, November 30, 2011 9:23 AM
>> Subject: [Audyssey] Swamp, version 1.6b update
>>
>>
>> I've posted version 1.6b.  I'm super short on time so I won't spend a lot
>> of
>> time explaining it here.
>> The full download link is ready, but if you already have version 1.5b
>> then
>> there's no need to waste time downloading the larger file anyway.  Just
>> download this small patch file and you will be updated to version 1.6b.
>> www.kaldobsky.com/audiogames/SwampPatch.zip
>>
>> Changes from version 1.5b to 1.6b
>> ---------------------------------
>>
>> - Put the code back in that prevents guns from being fired in the safe
>> zone.
>> - Finally went through and recoded the graphics.  They no longer bog down
>> the slower computer systems.
>> - I've done some optimization to various parts of the code to speed up
>> zombie calculations.  This should also help with game performance.
>> - Killing stronger zombies now gives more experience.
>> - Killing zombies with weaker weapons raises your reputation slightly
>> faster
>> than if you use stronger weapons.
>> - Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
>> always being properly cleared if another player grabbed the loot or
>> killed
>> the zombie.
>> - The server has been adjusted to better handle player positioning.  This
>> should improve hearing eachother's weapons, voices, and foot steps.
>> - Corrected a code mix up that was causing the garbage network traffic
>> which
>> was discovered in the past version.
>> - The bug is fixed that let people donate a gun to the Safe zone but then
>> still use it.
>> - I've added a few new features to the server that help me monitor the
>> players.  This is mostly for my own entertainment though.
>> - Fixed a bug that prevented page up and page down from being used as an
>> alternative to cycling through online messages.
>> - Added a keyconfig.ini file which allows players to customize their
>> controls.  If you ever mess up the file, just delete it and the game will
>> create a new one next time you play.  Because this config file would
>> allow
>> some to play using only the keyboard, please respect that the game is
>> meant
>> to be played with the mouse.  What I mean by this is that if you are
>> playing
>> the game with only a keyboard, don't post suggestions or comments about
>> the
>> game being too difficult.  I have absolutely no intention of lowering the
>> difficulty of the game to accomodate the restricted movement and aiming
>> of
>> the keyboard.  My apologies if this sounds harsh.
>> - The grown rate for zombies has been increased by 20%.
>> - Increased the server's drop rate for med kits.
>> - Fixed a few small bugs related to the guard and how his voice was
>> transmitted.
>> - I think I've fixed a bug that would cause people to have enough xp but
>> not
>> level up.
>> - Pressing Alt + / now toggles your radio settings.  You can use these 3
>> modes to change how incoming multiplayer chat is presented.
>> - Fixed the bug that caused online chat messages to be played twice.
>> - Replaced the leveling up sound with the one Kai had given me a while
>> ago
>> but I forgot to put it in.  Lol, oops.
>> - Shortened the message that's read when you go to type a multiplayer
>> chat
>> message.  It was quite long.
>>
>> ---
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>> 18:48:00
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Checked by AVG - www.avg.com
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