I'm glad to hear about the awesome nature of missions that are coming up. Kai and jeremy, one thing that would make Swamp a little easier to handle with player tracking is a difference in sound between player and zombie footsteps. I know that this would mean an even bigger game, and I know how unfun it is to locate distinguishable footsteps. I've done a bit of sound work myself, but I know that it could make things much smoother.
Still, I look forward to whatever happens and however it's done, it'll be great. I must address the question of simulation versus game just this once more. If you wanted to be completely technical, all the weapons are heavy and cumbersome. Even the assault rifle, which I assume is based off the m16 or m4 or some derivitive is a pretty hefty gun. I understand the unrealism of carrying a maximum of eleven weapons. it's wildly unreal, not just because of weight but because of the actual difficulty of managing all the holsters and straps and ammo. I don't think that ammo should be limited for the same reason I don't think weapnory should be limited. That reason is playability and fun. I was originally all for the idea of incumbrance, and I guess maybe weapon based incumbrance is still maybe ok, but I decided that it was much more fun to be able to just focus on running around and smashing the undead than worrying about my inventory. If there were character specializations or inventory limitations, I could understand an incumbrance system, but I think that it takes away from the game. Finally, as for realism, true realism would mean that you'd have to reaim after every use of a weapon on everything except maybe the assault rifle and the axe, you'd have gone deaf a long time ago from all the gunfire next to your unprotected ears, and death would be permanent, losing you your rep and experience, if not losing you your place on the server. I'm not trying to be snarky or sarcastic. I'm just saying that there's a line between playability and realism for the average player, and it's a dangerous one to draw at all, So far, I'm very pleased with how it's been drawn. Signed: Dakotah Rickard On 12/14/11, Kelvin Tan <k...@weiliankelvin.com> wrote: > yes. or another alternative is just simply use another weapon! isn't it? > ----- Original Message ----- > From: "Johnny Tai" <johnnyti...@shaw.ca> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, December 14, 2011 1:40 AM > Subject: Re: [Audyssey] Swamp: spawning and loot questions. > > > Also, I've heard many complaints of shortage of this ammo or that ammo. Say > that you can't find any ammo for that machinegun you love to use- all you > find is .45s, and now, I don't use a machinegun, I prefer my silenced > pistol, so I keep running out on .45s yet I'm loaded down on machinegun > ammo. Instead of trading it all selfishly for reps, I can trade my > machinegun ammo for your .45s- everyone's happier that way. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > -------------------------------------------------------------------------------- > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 > 18:48:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.