Hello Jeremy and all.

This is an excellent post and one that I hope everyone on here reads through at 
least once.  It is true that just like any other group there are all kinds of 
blind people and we are spread across every imaginable age level, education 
level, amount of experience/social skills just about any criteria you can think 
of.  It is important to remember though that many sighted individuals, assuming 
they think about us at all which most probably do not unless they happen to see 
one of us on the street, probably do not know this.  So whether we like it or 
not and trust me there are times that I truly get tired of this, we have to 
make an extra effort to make an individual impression when and where we can.

So what can each of us do to improve things?  Writing has been mentioned here 
already so I will not beat a dead horse any longer.  We all, myself included, 
need to always remember to speak and act as intelligently as we can in public 
or professional forums including situations such as attempting to work with a 
software developer or other professional.

I could go on with more examples, however having read over this somewhat long 
winded message I sense that we are getting off topic here and into things that 
perhaps belong on another list.  I'd just like to end by commending the members 
of this list, everyone has maintained a pretty good level of maturity 
throughout this discussion.  Although some of the observations have been blunt 
and to the point and I can see how people might take some of them personally I 
for one really feel that we have had a good discussion here without some of the 
mean spiritedness that has sometimes gone on on here in the past.

Merry Christmas to those who celebrate it and game on.

Tom

On Dec 16, 2011, at 11:14 PM, Jeremy Hartley wrote:

> Hello All,
> 
> I have been a member of this list since 2000 or 2001, whenever this list in
> all of the many forms was begun.  I have also been a business owner, a
> professional musician, and now work as a computer trainer for blind and
> sighted individuals.  As you may guess, since I am on this list, I happen to
> be totally blind, and have been so for my entire life of 36 years.
> 
> Like it or not, we as blind and visually impaired individuals, exist in a
> sighted world.  Choke it down.  Get used to it, and get over it, and get
> with it.  So, what does this all mean for any of us blind gamers?  Plenty!
> 
> Whether we like it or not, we are viewed differently by the sighted world.
> Differently?  What does that mean.  Well, to me, I have seen sighted gamers
> say things like, well, they can play text games.  Or, well, why do the blind
> even need to play games like us anyway.  Ok, that really stings to read such
> comments, but it is due to an ignorance of most of this sighted world.  Yes,
> I said ignorance.  Not stupidity!  Too often, people mix up ignorance and
> stupidity, and call it at that.
> 
> So, why should we care?  I mean, we have our games written by Jim Kitchen,
> draconis, and other devs who are either visually impaired or realize we are
> out there, hungry to play games.  Taken nothing away from those people, why
> shouldn't we as people, not blind, not visually impaired people, just
> people, be taken seriously?
> 
> Well, we are in some ways, but not in other ways.  I have found that in
> order to be taken seriously by the sighted world, we need to show that we
> know what we are talking about, enough to capture their interest.  Not
> everyone can get the point across when it comes to interests and what blind
> and visually impaired people are capable of accomplishing.  After all, we
> all have our interests, pleasures and dislikes.
> 
> So, what can we do?  The answer is simple, if one takes the time to put
> things into perspective.  We all want a lot of the same things, but we go
> about accomplishing them in the wrong way a lot of times.
> 
> What it really comes down to, at least for me, is that we really need to
> step up and give any sighted game dev a picture of what we are asking for.
> If a map is not read by voiceover on the Iphone, why is that?  Have we
> explored the window with our voiceover cursor?  If so, then what can we say
> to the dev to make sense of our needs.  Does text need to be placed on the
> map?  If so, what text, and would it be beneficial to have map coordinates
> mentioned?  Would that be enough?  Would it require a whole rewrite of the
> app to make things right, or would it be OK to have a few additions made to
> the program?
> 
> Guess what.  For each app/program/game/whatever, it differs, depending on
> the program in question.  
> 
> You may think we can't make a difference, but I would like to tell you from
> personal experience, sometimes just a nudge makes a difference.  But, what
> kind of nudge?  Sadly, I have to say that when it comes to blind folks, and
> yes, because I am one, I am a bit partial to blind folks, but blind folks
> must be one step ahead.  
> 
> So, what do I mean?  well,  I mean when it comes to explaining what we need,
> we must be specific.  I am sure that many of us have been in the situation
> where we have been working with a sighted colleague.  We say something like,
> "just go to the file menu and go to save as.
>  It is amazing how many sighted computer users don't even know about this
> simple menu item.  But, we have to know each menu item, each choice.  We
> have to know the difference between a combo box, a radio button and a push
> button.  Guess what?  If you were to ask most of the sighted computer users
> what a radio button was, they would look at you with a blank stair.  Why
> should they know?  I mean, a button is a button, after all, is what they
> say.  Like it or not, we know there is a difference, and when it comes to
> developers, we need to make our wants and needs crystal clear.
> 
> Another issue we face is the fact that some of the messages sighted devs get
> from us, well, they aren't the most well written messages.  I truly think
> that if we are going to present ourselves as a community to be taken
> seriously, we must double and triple check what we put on the web, and how
> we present ourselves.
> 
> Now, this has a lot to do with what I am about to say, so please do not
> think I am picking on any one person.
> Let's take something simple like audiogames.net.
> 
> My apologies to the mods of audiogames.net, but I have to say that if a
> sighted dev went to that site for the first time, they would have to think
> twice.  Just as one example, the word puzzle is spelled with two z's and not
> one.  Something so small can make or break what someone new sees and thinks
> about our quote community unquote.
> 
> Yeah, I know several folks are going to gasp now, saying that I just picked
> on Dark, and I gave him no time to defend himself.  No!  Not at all.  Dark
> has given a lot to this community.  I could have written to him directly,
> but I wanted to make a point that we are being wathched, and judged, even if
> we don't know it is being done.  I respect Dark, and hope he keeps up what
> he is doing.  I am bringing up a terrible fact, that all of us, whether we
> want to or not, have to choke down!  We need to be one step ahead if we are
> to be taken seriously.  That means checking spelling and the like.
> 
> So, after all this rambling, what I hope to get across is that we need to do
> more than just write ideas to devs.  We need to really make an effort to
> educate devs.  Like it or not, we are viewed as inferior by a lot of people,
> not just game developers, and when we can come to grips with that, we will
> be stronger.  Do I mean that the world is out to get us?  Heck no.  Nobody
> is out to get us.  What I mean in all sincerity is that we need to push our
> strengths, whether we like it or not.  Let's all focus on what we can do and
> how we can teach others, rather than whine, beg, and scream.  Trustm e.  It
> will work.
> 
> Jeremy Hartley
> 
> 
> 
> 
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