I'll be willing to help  with the sound side of things as a source or as a
composer for music if any of the participants need them, since I can't
program for toffee or any other sticky sweets!  Lol.

In other words, I'm interested in helping, but I can't program, shame really
coz I got some great ideas...
Thanks for telling us,
Ben.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 27 December 2011 02:41
To: Gamers Discussion list
Subject: [Audyssey] BGT competition - any interest?

Hi all,

I wanted to see whether there is an interest among the existing or
potentially interested users of the BGT engine, in a competition that I am
thinking of arranging. It would go under thane name "The BGT Month
Marathon", and the objective would be to create an audio game within one
month. The public would then vote on a few aspects of each game such as
sound quality, stability, playability, innovation, etc. All of these scores
would be added up to form the final score for each game, and the one with
the highest over-all score would win. The contestants would of course be
able to vote as well, on anything other than their own creation. The prise
would be a free license of BGT Pro Unlimited.

So why am I holding this competition, and giving away a prise worth 400
dollars? For one simple reason. I want to encourage the use of the BGT
engine to create new and exciting games. If we can bring some fun into the
creation process as well, then all the better!

Now, I wanted to see what you all think of this idea? I have not planned out
all of the details yet, nor am I 100 % certain that I will go ahead with the
competition. However, if the interest is great enough, then I'll definitely
run with it. If you are interested, please also specify whether you would
participate if we went ahead. If I get 4 or more interested participants,
then I will be certain to get rolling as early as January.

Thanks for reading and let me know your thoughts!

Kind regards,

Philip Bennefall
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