Hi Chris,

To answer your questions in order:

1. As you might have guessed, the main reason for limiting certain features to specific license types of the engine is to provide people with an insentive to upgrade. If I just gave everything away in the demo, the commercial versions would offer very little in terms of advantages other than compiling and, in the case of pro, selling games. It works rather well when people are buying the engine normally, but in the case of this competition I can see how it might present a problem if you want to exploit a certain feature to make the game stand out. Still, I'm not sure how I could rectify that without compromising the security of my regular licenses. There was a suggestion earlier in the discussion about making a timed competition specific license, but the problem there was that a timed trial is relatively easy to bypass and once that has been done, my sales are toast. Have you any other suggestions?

2. Luckily for me, I don't actually have to define what innovation means technically. Instead I set up a poll once all the games have been published, and let the public vote on each one of these aspects of a game on a scale of either 1 to 5 or 1 to 10. That way I merely have to decide on a set of good criteria, and then let the forces of mankind do the rest. Convenient! Grins.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Christopher Bartlett" <themusicalbre...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, December 28, 2011 4:16 PM
Subject: Re: [Audyssey] BGT competition - any interest?


I am likely to participate, but I have two concerns.

1.  The free version does not allow for mouse control, which is one of the
current innovation tools we are seeing in games such as RailRacer and Swamp.
I'm not willing to spend $99 to participate in a contest more effectively by
having access to these controls.

2.  I think it will be difficult to judge different game types against one
another.  What criteria will you use?  How will you define innovative, and
how will completely different game genres be comparable?

Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Wednesday, December 28, 2011 7:22 AM
To: Philip Bennefall
Subject: Re: [Audyssey] BGT competition - any interest?

Hi Philip,

I will not be participating in the game creation contest only because I have
always programmed in Basic, but it sounds like a great idea.  Maybe a
compromise and make the contest for 2 months.

BFN

    Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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