Good Afternoon,

The possible BGT competition has me thinking, and I have two very general
questions.

First, can BGT be used to design any type of game?  For instance, card game
to aircraft simulator?  If not, what limitations should I be aware of?  (I
intend to do more research this weekend, but I wanted a general assessment
of the tool's capabilities.)

And second, what types of games would you like to see?  Before you answer,
let me tell you a bit about me and my constraints.  I am highly unlikely to
build a first-person shooter, or any standard arcade style game.  There are
likely others who know far more about designing such games than I do.  What
I bring to the table is extensive knowledge of board and card games, as well
as role-playing games.  It seems likely that for a competition I'd start
with something like a board or card game, because these are somewhat more
static, while a role-playing game would be very dynamic.  Are there
particular board or card games you'd love to play, games that are not
represented at all in the blindness community at the moment?  For instance,
I used to love playing Risk, and I've never seen an accessible Risk game.
Similarly, there are tons of unusual games published every year, from
Carcassonne to Ticket to Ride, Dominion to Qwarriors.  If you don't know of
a specific game you'd like to see, is there a type of game that might
interest you: a dice game, kingdom building game, card game, etc.?

And with all that in mind, will BGT allow me to design games that can be
played over the Internet, so that players can play against one another, or
should I aim for a game where you play against the computer?

Many thanks for any input you can offer.

Nancy


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Wednesday, December 28, 2011 9:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT competition - any interest?

Whether there'd be enough interest (or indeed time in Philip's
schedule) to justify such a framework is debatable, but how about
this.

People vote by rating games out of 10 on different aspects, as in a
score of 10 is "this is killer", a score of 5 is "it ticks the boxes"
and a score of 1 is "meh, not so much". A few categories that would
apply across the board to most genre of games I can think of would be
originality, replayability, sound design, stability (you'd need a
catchier title for that one), and perhaps round it off with a very
generalised "overall, how awesome is this game" question. That way,
the categories combine to make it fairer. A Bop IT clone might recieve
low marks from most people for originality, but there's room for an
inovative genius to step up to the mark with a Bop IT clone that turns
out to be totally addictive and they'll get the credit they deserve
for replayability. Similarly, games that are great can shine even with
bad sound design, or awesome sound design can still stand out as what
it is even if the gaming experience ends up being a bit drab. I
suggested the overall awesomeness category because, for me at least,
there have been games I've loved or gone back to time and again but I
can't always explain why.

It'd be a balancing act, but with the scores being made public, I
think there could be a fair system here.

Scott

On 12/28/11, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Chris,
>
> That was basically my concern as well. How do you judge between say a
> new clone of BopIt and say a modern remake of Castlevania or something
> like that. The games are so completely different in design, different
> genres, etc that there needs to be some criteria here for submissions
> I think.
>
> Cheers!
>
>
> On 12/28/11, Christopher Bartlett <themusicalbre...@gmail.com> wrote:
>> I am likely to participate, but I have two concerns.
>>
>> 1.  The free version does not allow for mouse control, which is one of
the
>> current innovation tools we are seeing in games such as RailRacer and
>> Swamp.
>> I'm not willing to spend $99 to participate in a contest more effectively
>> by
>> having access to these controls.
>>
>> 2.  I think it will be difficult to judge different game types against
one
>> another.  What criteria will you use?  How will you define innovative,
and
>> how will completely different game genres be comparable?
>>
>>      Chris Bartlett
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to