Whether there'd be enough interest (or indeed time in Philip's
schedule) to justify such a framework is debatable, but how about
this.

People vote by rating games out of 10 on different aspects, as in a
score of 10 is "this is killer", a score of 5 is "it ticks the boxes"
and a score of 1 is "meh, not so much". A few categories that would
apply across the board to most genre of games I can think of would be
originality, replayability, sound design, stability (you'd need a
catchier title for that one), and perhaps round it off with a very
generalised "overall, how awesome is this game" question. That way,
the categories combine to make it fairer. A Bop IT clone might recieve
low marks from most people for originality, but there's room for an
inovative genius to step up to the mark with a Bop IT clone that turns
out to be totally addictive and they'll get the credit they deserve
for replayability. Similarly, games that are great can shine even with
bad sound design, or awesome sound design can still stand out as what
it is even if the gaming experience ends up being a bit drab. I
suggested the overall awesomeness category because, for me at least,
there have been games I've loved or gone back to time and again but I
can't always explain why.

It'd be a balancing act, but with the scores being made public, I
think there could be a fair system here.

Scott

On 12/28/11, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Chris,
>
> That was basically my concern as well. How do you judge between say a
> new clone of BopIt and say a modern remake of Castlevania or something
> like that. The games are so completely different in design, different
> genres, etc that there needs to be some criteria here for submissions
> I think.
>
> Cheers!
>
>
> On 12/28/11, Christopher Bartlett <themusicalbre...@gmail.com> wrote:
>> I am likely to participate, but I have two concerns.
>>
>> 1.  The free version does not allow for mouse control, which is one of the
>> current innovation tools we are seeing in games such as RailRacer and
>> Swamp.
>> I'm not willing to spend $99 to participate in a contest more effectively
>> by
>> having access to these controls.
>>
>> 2.  I think it will be difficult to judge different game types against one
>> another.  What criteria will you use?  How will you define innovative, and
>> how will completely different game genres be comparable?
>>
>>      Chris Bartlett
>
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