Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this.
People vote by rating games out of 10 on different aspects, as in a score of 10 is "this is killer", a score of 5 is "it ticks the boxes" and a score of 1 is "meh, not so much". A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised "overall, how awesome is this game" question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott On 12/28/11, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi Chris, > > That was basically my concern as well. How do you judge between say a > new clone of BopIt and say a modern remake of Castlevania or something > like that. The games are so completely different in design, different > genres, etc that there needs to be some criteria here for submissions > I think. > > Cheers! > > > On 12/28/11, Christopher Bartlett <themusicalbre...@gmail.com> wrote: >> I am likely to participate, but I have two concerns. >> >> 1. The free version does not allow for mouse control, which is one of the >> current innovation tools we are seeing in games such as RailRacer and >> Swamp. >> I'm not willing to spend $99 to participate in a contest more effectively >> by >> having access to these controls. >> >> 2. I think it will be difficult to judge different game types against one >> another. What criteria will you use? How will you define innovative, and >> how will completely different game genres be comparable? >> >> Chris Bartlett > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.