Dually noted We all have opinions
Who is right or wrong ? No one we are all humans Sent from my iPhone On Dec 31, 2011, at 9:26 PM, "Bryan Peterson" <bpeterson2...@cableone.net> wrote: > I'd say do what you'd prefer then. I just don't like the blanket statement > that all side scrollers are too easy. > They're coming to take me away, ha-haaa! > ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, December 31, 2011 7:36 PM > Subject: Re: [Audyssey] Mysteries of the Ancients News > > >> Hi, >> >> Yeah, but here is the deal. Mysteries of the ancients has been in the >> works since 2008 as I was using it to build and test the game engine. >> At this point I just want to get done with the game, release it, and >> forget about it. At first I was willing to consider both, but after >> having spent so much time with the game I'm tired of it. I don't want >> to write it one way, and then turn around and rewrite it another. >> That's, quite frankly, just too much work. So I'll do it one way or >> the other, but not both. >> >> Which brings me to the other point you made here. You talked about >> continuity. As you know Tomb Hunter is going to be a series of games >> much like Indiana Jones or Tomb Raider is a series of >> books/movies/games. If I want to do that it would be better to make >> them all FPS or all side-scrollers rather than start out with a >> side-scroller and switch to an FPS later. I'd prefer to just start out >> with an FPS and design the games that way since that's what I was >> creating a 3d game engine for in the first place. >> >> Finally, whenever there is a dispute or argument about something the >> answer I hear from people is write both or put in a toggle to turn >> feature x on/off. No one seems to stop and think how much longer that >> takes, or thinks about the effort involved to satisfy every single >> person's desires. That's why I'm really thinking just do it my way and >> if people don't like it then let the fur fly because I've had enough >> of the VI community wining, moaning, and groaning about this game and >> what they want or don't want. >> >> Cheers! >> >> >> On 12/31/11, Bryan Peterson <bpeterson2...@cableone.net> wrote: >>> Personally I'd prefer THomas finish the side scroller and then do the FPS >>> remake he was talkin about. THen if the rest of the Tomb Hunter series were >>> in FPS there would be some sense of continuity. But I for one would like to >>> play both versions. >>> They're coming to take me away, ha-haaa! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.