Hi,

Yeah, but here is the deal. Mysteries of the ancients has been in the
works since 2008 as I was using it to build and test the game engine.
At this point I just want to get done with the game, release it, and
forget about it. At first I was willing to consider both, but after
having spent so much time with the game I'm tired of it. I don't want
to write it one way, and then turn around and rewrite it another.
That's, quite frankly, just too much work. So I'll do it one way or
the other, but not both.

Which brings me to the other point you made here. You talked about
continuity. As you know Tomb Hunter is going to be a series of games
much like Indiana Jones or Tomb Raider is a series of
books/movies/games.  If I want to do that it would be better to make
them all FPS or all side-scrollers rather than start out with a
side-scroller and switch to an FPS later. I'd prefer to just start out
with an FPS and design the games that way since that's what I was
creating a 3d game engine for in the first place.

Finally, whenever there is a dispute or argument about something the
answer I hear from people is write both or put in a toggle to turn
feature x on/off. No one seems to stop and think how much longer that
takes, or thinks about the effort involved to satisfy every single
person's desires. That's why I'm really thinking just do it my way and
if people don't like it then let the fur fly because I've had enough
of the VI community wining, moaning, and groaning about this game and
what they want or don't want.

Cheers!


On 12/31/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Personally I'd prefer THomas finish the side scroller and then do the FPS
> remake he was talkin about. THen if the rest of the Tomb Hunter series were
> in FPS there would be some sense of continuity. But I for one would like to
> play both versions.
> They're coming to take me away, ha-haaa!

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