I disagree

Sent from my iPhone

On Dec 31, 2011, at 12:42 AM, "dark" <d...@xgam.org> wrote:

> Hi tom.
> 
> while I completely understand why you might well be sick of side scrollers 
> (indeed having worked on the same phd thesis for five years I can very much! 
> understand), I will say I'd think it a shame if you completely rewrote and 
> changed the project around now.
> 
> I don't have anything against 3D and would like to see a 3D tomb hunter game 
> eventually myself, however the Mota betas have! actually been good, sinse 
> they've done things that audio side scrollers haven't before.
> 
> Puzles, true 2D exploration, it's deffinately there, and while I know 
> perilous hearts is going somewhere in the same direction with the 2D, in many 
> ways it's a different game, ---- for instance i doubt there will be any mazes 
> in that game let alone swimming or torch usage.
> 
> Even if you just didn't change a thing, created a few more levels with 
> different layout along the lines of the current beta's, the game would be 
> more than passable, and myself I have confidence in your abilities that more 
> would be added, ---- I remember all the ideas you were discussing for the 
> castlevania type side scroller last halloween for example.
> 
> So, while I wouldn't mind a 3D game, to me it would lose a lot of the ground 
> mota has already gained, and the chance to do some unique stuff in audio.
> 
> No, you can't have a 3D puzle, but there hasn't yet been a tyles puzle in an 
> audio game. nor timed switch door events, pressure pads to be jumped or even 
> just exploration of a vertical maze in 2D.
> 
> as I said if you really just want to create a 3D game and forget side 
> scrollers, ---- well I'll look forward to playing it, but I stil think we'd 
> miss out on something in the process, not the least seeing the engine you've 
> worked so hard on in action in a propper game.
> 
> Beware the grue!
> 
> Dark. 
> 
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