If the desktop computer is not the all in one package, why do I hear people
saying that the IPhone or other mobile devices are the all in one package,
when it is obviously not true?
And, if consoles like the play station 3 are running their own operating
system with internet access and such, then there would be the question why
theese parts of their interfaces don't have their own build in accessibility
features.
And what I also don't get is, why developers, be they mainstream or audio
game ones do limit themselves to one market segment.
It is true that devices like the IPhone are growing in popularity even for
blind users.
And because of this we have some accessible games for the blind for such
devices, like Papa Sangre.
But What I don't get is, why there isn't a version of Papa Sangre for Mac OS
X, which is like IOS and shares several components with it.
Or there could be a version for Windows or Linux.
And from a capitalistic point of view, it wouldn't be a bad idea to target
several platforms together to gain maximum profit.
That's why I never got why several PS2 and PS1 games like all God of War,
Darkstalkers or Naruto games were never released for the PC.
In the times the first titles of each series were released, there was no
IPhone and computers (namely desktop computers) were still more like the all
in one device and had a bigger market.
It also doesn't explain, why severa l console games do have expansions or
extra content available via some download service, while several old and new
PC games don't have such features.
And then there is the case of games like Lara Croft and the Guardian of
Light where we have a massive content difference between platforms...
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