true tom.
However since most sighted side scrolers just have better graphics
and such I doubt we can do much to improve them.
I guess if we stopped using legacy languages and then had things use
all the cpu to play a game we could fake it but still.
Right now if we got all the stuff mainstreamers got they would become
to hard for us to play, I havn't even managed to win superliam yet.
At 11:15 p.m. 26/03/2012 -0400, you wrote:
Hi Kevin,
I hate to say it, but that's usually the case. Far too many people
associate side-scrollers with games like Super Liam or Q9 when to be
honest they are not even close to what a mainstream gamer thinks of
when you mention side-scroller to them. If mainstream side-scrollers
were that simplistic I don't think they would have lasted as long as
they have for mainstream consoles.
Clear back as early as 1984 Montezuma's Revenge was far more
challenging and advanced than Super Liam. You basically were in an
Aztec pyramid with several chambers above, below, to the left, and
right of the room you were in. There were colored keys to unlock
doors, chains to climb up/down, vanishing platforms to jump
on, gems hanging in the air you had to jump up and grab, etc. Then,
some of the skulls bounced up and down forcing you to try and duck
under them as you ran, and other skulls rolling on the ground you
had to jump over. You had to use torches to light dark rooms, and
certain levels were completely blacked out. So even then, by the
early 180's, the mainstream games were light years ahead of
something like Super Liam or Q9.
Of course, as time went on they even got more advanced. There are
too many changes and different things added to mainstream
side-scrollers over the years to name them all, but they are still
being developed, and older side-scrollers are still being offered as
downloads for various consoles. However, needless to say, our
perspective of what a side-scroller is happens to be very limited in
scope compared to the hundreds of mainstream side-scrollers our
sighted peers play, and yet most blind gamers continue to associate
the term side-scroller with those few games we have.
Cheers!
On 3/26/2012 10:51 PM, Kevin Andrews wrote:
Hi Thomas,
Thanks for the pointers. Those were indeed the games I was
indirectly referring to when mentioning side-scrollers. i know
Philip Benefall does some of the things you mention in his game
Perilous Hearts, like there is side to side stuff as well as
jumping on and climbing vines, falling back down, etc.
Take care!
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