What I meant, is that it doesn't matter how good a game is if it
doesn't run on your box.
Right now they do but sooner or later they won't.
At 05:46 p.m. 27/03/2012 -0400, you wrote:
Shaun,
I beg to disagree. Some of the classic side-scrollers out there
don't have fantastic graphics and are still enjoyed by many people.
Something like the original Donkey Kong for Atari didn't have
fantastic graphics but the game play was very very challenging. Only
a small handful of people actually completed the game because of the
difficulty involved. Many retro gamers still play the game despite
the fact it is at least 25 years old.
As for the comment about legacy languages that has nothing to do
with it. How good a game is depends more on the programmer not the
tools and languages to write it. Yes, there may be some limitations
such as game x won't run on certain platforms or that language x
can't use a better API, but a well written game will always be a
good game regardless of language, API, and tools.
For example, Shades of Doom is probably the most well known and
liked game by the audio gaming community. It was written in Visual
Basic 6, uses DirectX 8, and uses all legacy software and languages.
However, the fact it was written using legacy programming APIs and
tools has no effect on Shades of doom being a well designed, very
decent, 2d FPS similar to Doom.
Cheers!
On 3/27/2012 6:47 AM, shaun everiss wrote:
true tom.
However since most sighted side scrolers just have better graphics
and such I doubt we can do much to improve them.
I guess if we stopped using legacy languages and then had things
use all the cpu to play a game we could fake it but still.
Right now if we got all the stuff mainstreamers got they would
become to hard for us to play, I havn't even managed to win superliam yet.
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