Hi jeremy.
Thats all fine and good but its not if in the next windows or the
next after that that your games don't work anymore.
in 7 we have to fiddle with files to get this stuff to work and maybe 8.
And if it completely dies in 9 thats it.
Since most audiogames are made or rather the oldest ones were made
with vb6 most games won't work sooner or later.
Unless you have a vm on your system.
At 10:23 a.m. 27/03/2012 -0700, you wrote:
I'd like to disagree with the idea that mainstream side scrollers
just improve their graphics. As I've played side scrollers across
the past few decades, I've never stopped and thought that one was
the same as another, simply with improved graphics. From the early
days until now, puzzle and features of these games have continued to
advance at a steady pace.
I desperately feel the need to jump in to refute the statement about
legacy langauges. I'm sure my statement here will be ignored by
some because they see me as bias based on the current language I've
been releasing games in, but I feel this is important to
say. Mainstream games are superior to audio games because of
content, features, and perhaps sound quality. None of those are
based on the language someone uses. More times than I can count I
have seen people in the community blame programming languages for
the simplistic nature of their own games or for audio games in
general. I firmly believe this is just an easy excuse to make... a
scape goat. I totally understand why having a scape goat is a nice
thing because human beings make excuses all the time, but the
problem is when people actually believe the excuses. If even 1
person hears that languages X, Y, and Z are the reason audio games
are behind mainstream games, and believes it, then they
are going to go forward with a completely backward idea of how
programming works.
If the programming language can accept key strokes and output sound,
then that's really all you need. The developers in this community
are sitting on a huge advantage that they don't seem to
understand! Audio games don't require graphics, and graphics are at
least 90% of the work mainstream games have to do! The question of
CPU and memory usage is completely thrown out in this community.
Let me explain this in terms of Swamp, since many have played that
game and compared it to mainstream shooters. Because I didn't have
to do 3D graphics for Swamp I got to benefit from the huge
audio-only advantage of this community. Lets count all of the
strikes against it which are the kinds of things I usually see
brought up in these sorts of discussions. I wrote the game using a
very very old programming language, strike 1. The programming
language I use is an interpreted language which slows down
performance, strike 2. I'm using a depreciated version of Direct X,
strike 3. The game was very sloppily thrown together making it very
inefficient in many parts of the code, strike 4. The multiplayer is
linking people from the entire world which introduces latency issues
that no mainstream FPS would ever dare work with, a huge strike
5! The server running everything is an old 1Ghz processor computer
with 320 megs of ram (due to a bad chip), running
windows, and sharing the system with the Castaways server
software, strike 6. The game contains dozens of human players,
between hundreds to thousands of zombies, all constantly performing
trigonometry based calculations for movement, aiming, collision
detection, and path finding, strike 7. All of the users are
experiencing performance slow downs because screen readers take a
hefty told on your systems, strike 8. With the exception of some
modern physics based games, I am comfortable saying that Swamp
handles just as much math calculation as any mainstream first
person shooter game. Keep in mind that first person shooter games
are among the most processor intensive of all mainstream games.
So with all of this taken into consideration, I think it's clear
just how amazing the "no graphics" advantage is! That single
advantage has completely nullified all 8 of those strikes against
the game. I hope this opens a few eyes, if you'll pardon the
expression. There really are no reasons to continue spreading
around excuses about programming languages or methods. The only
thing holding this community back are ideas. Just ideas. The most
primitive languages floating around are just as capable of producing
some amazing games, because you have that 1 huge advantage that the
rest of the world is missing. You might as well take advantage of
it. Sorry about the rant, and I hope this didn't come across as
being directed at you Shaun. It just seemed like the right spot to
jump in on this issue.
> true tom.
> However since most sighted side scrolers just have better
> graphics and such I doubt we can do much to improve them.
> I guess if we stopped using legacy languages and then had
> things use all the cpu to play a game we could fake it but
> still.
> Right now if we got all the stuff mainstreamers got they
> would become to hard for us to play, I havn't even managed
> to win superliam yet.
> At 11:15 p.m. 26/03/2012 -0400, you wrote:
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